Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundEngineEnvironment.h
phil popp 68c5594b34 Allow async metasound generator building W/O deadlocks
#rb Rob.Gay
#preflight 6123b0decc11eb000183c9aa

#ROBOMERGE-SOURCE: CL 17267462 via CL 17273282
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v858-17259218)

[CL 17274343 by phil popp in ue5-release-engine-test branch]
2021-08-23 15:24:06 -04:00

12 lines
442 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AudioDeviceManager.h"
#include "MetasoundEnvironment.h"
// Passing around an FAudioDeviceHandle which was held on sound generators
// caused a deadlock on shutdown. If needed, pass an audio device ID instead
// and make sure to release the handle when it's no longer needed.
//DECLARE_METASOUND_ENVIRONMENT_VARIABLE_TYPE(METASOUNDENGINE_API, FAudioDeviceHandle);