Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundInterface.cpp
rob gay d2e6910760 MetaSounds Interfaces Checkpoint 2:
- Version up source archetypes to become two interfaces: channel interfaces (mono/stereo) & base source namespace
- Clean-up Interface panel to support namespacing better
- Fix bugs with assuming interfaces are always and the only base namespace members
- Allow namespacing for any arbitrary interface member
- Add lock icon to clarify what interface members cannot be modified individually (i.e. cannot add, remove, or rename them as they are interface members)
- Organize members alphabetically
#jira UE-135000
#rnx
#rb phil.popp
#preflight 61a7d1079c77d610079303ec

#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18344347 in //UE5/Release-5.0/... via CL 18344412
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18344446 by rob gay in ue5-release-engine-test branch]
2021-12-01 15:59:03 -05:00

224 lines
9.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundInterface.h"
#include "Algo/Transform.h"
#include "AudioParameterControllerInterface.h"
#include "IAudioParameterInterfaceRegistry.h"
#include "IAudioParameterTransmitter.h"
#include "MetasoundEngineArchetypes.h"
#include "MetasoundFrontendDataTypeRegistry.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendTransform.h"
#include "MetasoundLog.h"
#include "MetasoundOutputFormatInterfaces.h"
#include "MetasoundParameterTransmitter.h"
#include "MetasoundSource.h"
#include "MetasoundSourceInterface.h"
#include "MetasoundUObjectRegistry.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "UObject/Class.h"
#include "UObject/NoExportTypes.h"
namespace Metasound
{
namespace Engine
{
struct FInterfaceRegistryOptions
{
bool bIsDefault = false;
FName InputSystemName;
FName UClassName;
};
// Entry for registered interface.
class FInterfaceRegistryEntry : public Frontend::IInterfaceRegistryEntry
{
public:
FInterfaceRegistryEntry(
const FMetasoundFrontendInterface& InInterface,
TUniquePtr<Frontend::IDocumentTransform>&& InUpdateTransform,
FInterfaceRegistryOptions&& InOptions
)
: Interface(InInterface)
, UpdateTransform(MoveTemp(InUpdateTransform))
, Options(MoveTemp(InOptions))
{
}
virtual bool UClassIsSupported(FName InUClassName) const override
{
if (Options.UClassName.IsNone())
{
return true;
}
// TODO: Support child asset class types.
return Options.UClassName == InUClassName;
}
virtual bool IsDefault() const override
{
return Options.bIsDefault;
}
virtual FName GetRouterName() const override
{
return Options.InputSystemName;
}
virtual const FMetasoundFrontendInterface& GetInterface() const override
{
return Interface;
}
virtual bool UpdateRootGraphInterface(Frontend::FDocumentHandle InDocument) const override
{
if (UpdateTransform.IsValid())
{
return UpdateTransform->Transform(InDocument);
}
return false;
}
private:
FMetasoundFrontendInterface Interface;
TUniquePtr<Frontend::IDocumentTransform> UpdateTransform;
FInterfaceRegistryOptions Options;
};
template <typename UClassType>
void RegisterInterface(const FMetasoundFrontendInterface& InInterface, TUniquePtr<Frontend::IDocumentTransform>&& InUpdateTransform, bool bInIsDefault, FName InRouterName)
{
using namespace Frontend;
FInterfaceRegistryOptions Options
{
bInIsDefault,
InRouterName,
UClassType::StaticClass()->GetFName()
};
IMetasoundUObjectRegistry::Get().RegisterUClassInterface(MakeUnique<TMetasoundUObjectRegistryEntry<UClassType>>(InInterface.Version));
IInterfaceRegistry::Get().RegisterInterface(MakeUnique<FInterfaceRegistryEntry>(InInterface, MoveTemp(InUpdateTransform), MoveTemp(Options)));
}
void RegisterInterface(Audio::FParameterInterfacePtr Interface, TUniquePtr<Frontend::IDocumentTransform>&& InUpdateTransform, bool bInIsDefault, FName InRouterName)
{
using namespace Frontend;
auto ResolveMemberDataType = [](FName DataType, EAudioParameterType ParamType)
{
if (!DataType.IsNone())
{
const bool bIsRegisteredType = Frontend::IDataTypeRegistry::Get().IsRegistered(DataType);
if (ensureAlwaysMsgf(bIsRegisteredType, TEXT("Attempting to register Interface member with unregistered DataType '%s'."), *DataType.ToString()))
{
return DataType;
}
}
return ConvertParameterToDataType(ParamType);
};
FMetasoundFrontendInterface FrontendInterface;
FrontendInterface.Version = { Interface->GetName(), FMetasoundFrontendVersionNumber { Interface->GetVersion().Major, Interface->GetVersion().Minor } };
Algo::Transform(Interface->GetInputs(), FrontendInterface.Inputs, [&](const Audio::FParameterInterface::FInput& Input)
{
FMetasoundFrontendClassInput ClassInput;
ClassInput.Name = Input.InitValue.ParamName;
ClassInput.DefaultLiteral = FMetasoundFrontendLiteral(Input.InitValue);
ClassInput.TypeName = ResolveMemberDataType(Input.DataType, Input.InitValue.ParamType);
ClassInput.Metadata.DisplayName = Input.DisplayName;
ClassInput.Metadata.Description = Input.Description;
ClassInput.VertexID = FGuid::NewGuid();
return ClassInput;
});
Algo::Transform(Interface->GetOutputs(), FrontendInterface.Outputs, [&](const Audio::FParameterInterface::FOutput& Output)
{
FMetasoundFrontendClassOutput ClassOutput;
ClassOutput.Name = Output.ParamName;
ClassOutput.TypeName = ResolveMemberDataType(Output.DataType, Output.ParamType);
ClassOutput.Metadata.DisplayName = Output.DisplayName;
ClassOutput.Metadata.Description = Output.Description;
ClassOutput.VertexID = FGuid::NewGuid();
return ClassOutput;
});
Algo::Transform(Interface->GetEnvironment(), FrontendInterface.Environment, [&](const Audio::FParameterInterface::FEnvironmentVariable& Environment)
{
FMetasoundFrontendClassEnvironmentVariable EnvironmentVariable;
EnvironmentVariable.Name = Environment.ParamName;
// Disabled as it isn't used to infer type when getting/setting at a lower level.
// TODO: Either remove type info for environment variables all together or enforce type.
// EnvironmentVariable.TypeName = ResolveMemberDataType(Environment.DataType, Environment.ParamType);
EnvironmentVariable.Metadata.DisplayName = Environment.DisplayName;
EnvironmentVariable.Metadata.Description = Environment.Description;
return EnvironmentVariable;
});
const UClass* SourceClass = UMetaSoundSource::StaticClass();
check(SourceClass);
const bool bInterfaceSupportsSource = SourceClass->IsChildOf(&Interface->GetType());
if (ensureAlwaysMsgf(bInterfaceSupportsSource, TEXT("Interfaces defined using Audio::FParameterInterface currently only supported by UMetaSoundSource asset type.")))
{
RegisterInterface<UMetaSoundSource>(FrontendInterface, MoveTemp(InUpdateTransform), bInIsDefault, InRouterName);
UE_LOG(LogMetaSound, Verbose, TEXT("Interface '%s' registered for asset type '%s'."), *Interface->GetName().ToString(), *SourceClass->GetName());
}
}
void RegisterInterfaces()
{
using namespace Frontend;
// Register Default Internal Interfaces (Not managed directly by end-user & added by default when creating new MetaSound assets).
{
constexpr bool bIsDefault = true;
RegisterInterface<UMetaSound>(MetasoundV1_0::GetInterface(), nullptr, bIsDefault, IDataReference::RouterName);
RegisterInterface(SourceInterface::CreateInterface(*UMetaSoundSource::StaticClass()), nullptr, bIsDefault, IDataReference::RouterName);
RegisterInterface(OutputFormatMonoInterface::CreateInterface(*UMetaSoundSource::StaticClass()), nullptr, bIsDefault, IDataReference::RouterName);
}
// Register Non-Default Internal Interfaces (Not managed directly by end-user & not added by default when creating new MetaSound assets).
{
constexpr bool bIsDefault = false;
// Set default interface with unset version to use base UMetaSound class implementation (legacy requirement for 5.0 alpha).
RegisterInterface<UMetaSound>(FMetasoundFrontendInterface(), nullptr, bIsDefault, IDataReference::RouterName);
RegisterInterface<UMetaSoundSource>(MetasoundOutputFormatStereoV1_0::GetInterface(), nullptr, bIsDefault, IDataReference::RouterName);
RegisterInterface<UMetaSoundSource>(MetasoundOutputFormatStereoV1_1::GetInterface(), MakeUnique<MetasoundOutputFormatStereoV1_1::FUpdateInterface>(), bIsDefault, IDataReference::RouterName);
RegisterInterface<UMetaSoundSource>(MetasoundOutputFormatStereoV1_2::GetInterface(), MakeUnique<MetasoundOutputFormatStereoV1_2::FUpdateInterface>(), bIsDefault, IDataReference::RouterName);
RegisterInterface<UMetaSoundSource>(MetasoundOutputFormatMonoV1_0::GetInterface(), nullptr, bIsDefault, IDataReference::RouterName);
RegisterInterface<UMetaSoundSource>(MetasoundOutputFormatMonoV1_1::GetInterface(), MakeUnique<MetasoundOutputFormatMonoV1_1::FUpdateInterface>(), bIsDefault, IDataReference::RouterName);
RegisterInterface<UMetaSoundSource>(MetasoundOutputFormatMonoV1_2::GetInterface(), MakeUnique<MetasoundOutputFormatMonoV1_2::FUpdateInterface>(), bIsDefault, IDataReference::RouterName);
RegisterInterface(OutputFormatStereoInterface::CreateInterface(*UMetaSoundSource::StaticClass()), nullptr, bIsDefault, IDataReference::RouterName);
}
// Register External Interfaces (Interfaces defined externally & can be managed directly by end-user).
auto RegisterExternalInterface = [](Audio::FParameterInterfacePtr Interface)
{
// Currently, no externally defined interfaces can be added as default for protection against undesired
// interfaces automatically being added when creating a new MetaSound asset through the editor.
constexpr bool bIsDefault = false;
TUniquePtr<Frontend::IDocumentTransform> NullTransform;
RegisterInterface(Interface, MoveTemp(NullTransform), bIsDefault, Audio::IParameterTransmitter::RouterName);
};
Audio::IAudioParameterInterfaceRegistry::Get().IterateInterfaces(RegisterExternalInterface);
Audio::IAudioParameterInterfaceRegistry::Get().OnRegistration(MoveTemp(RegisterExternalInterface));
}
} // namespace Engine
} // namespace Metasound