Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
e59338fcbb052d40802ffaf991924b2aebf04341
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public
History
tyson brochu 4db31647fd Subdivide tool: optionally create new polygroups for refined output faces
#jira UETOOL-2668
#rnx
#preflight 61a8fd92245256036a03e0d2

#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 18353998 in //UE5/Release-5.0/... via CL 18354019
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18354032 by tyson brochu in ue5-release-engine-test branch]
2021-12-02 12:21:36 -05:00
..
AssetUtils
…
ConversionUtils
…
Operations
Subdivide tool: optionally create new polygroups for refined output faces
2021-12-02 12:21:36 -05:00
Scene
Added support for world-space hit-testing and snapping to Volume and DynamicMeshComponent mesh vertices/edges/faces, by having Modeling Mode maintain a persistent set of spatial data structures for these scene meshes. With this change, new ToolSceneQueriesUtil functions can be used to provide more general scene mesh-element hit-testing/snapping via ModelingSceneSnappingManager. Updates to existing Tools/Mechanics to use these new query functions will be done in later CLs.
2021-12-01 11:15:01 -05:00
ToolTargets
MeshModelingTools: Add IPhysicsDataSource implementation to DynamicMeshComponentToolTarget.
2021-11-29 18:02:53 -05:00
EditorModelingObjectsCreationAPI.h
…
ModelingComponentsEditorOnlyModule.h
…
Powered by Gitea Page: 1112ms Template: 21ms
English
English
Licenses API