Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/ToolSelectionUtil.h
michael balzer a49c74b915 MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00

25 lines
706 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class UInteractiveToolManager;
class AActor;
/**
* Utility functions for Tool implementations to use when doing selection
*/
namespace ToolSelectionUtil
{
/**
* Change the active selection to the given Actor, via given ToolManager. Replaces existing selection.
*/
MODELINGCOMPONENTS_API void SetNewActorSelection(UInteractiveToolManager* ToolManager, AActor* Actor);
/**
* Change the active selection to the given Actors, via given ToolManager. Replaces existing selection.
*/
MODELINGCOMPONENTS_API void SetNewActorSelection(UInteractiveToolManager* ToolManager, const TArray<AActor*>& Actors);
}