Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ConversionUtils/DynamicMeshViaMeshDescriptionUtil.h
ryan schmidt 2d9c7f5e27 Add missing predeclaration
#rb none
#rnx

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18389760 in //UE5/Release-5.0/... via CL 18389769
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18389784 by ryan schmidt in ue5-release-engine-test branch]
2021-12-06 18:12:59 -05:00

28 lines
749 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "TargetInterfaces/DynamicMeshCommitter.h"
#include "GeometryBase.h"
PREDECLARE_GEOMETRY(class FDynamicMesh3);
class IMeshDescriptionCommitter;
class IMeshDescriptionProvider;
struct FMeshDescription;
namespace UE {
namespace Geometry {
MODELINGCOMPONENTS_API FDynamicMesh3 GetDynamicMeshViaMeshDescription(
IMeshDescriptionProvider& MeshDescriptionProvider);
MODELINGCOMPONENTS_API void CommitDynamicMeshViaMeshDescription(
FMeshDescription&& CurrentMeshDescription,
IMeshDescriptionCommitter& MeshDescriptionCommitter,
const UE::Geometry::FDynamicMesh3& Mesh,
const IDynamicMeshCommitter::FDynamicMeshCommitInfo& CommitInfo);
}}