Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
e59338fcbb052d40802ffaf991924b2aebf04341
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections
History
ryan schmidt 6ea7d67546 GeometryProcessing: Add full AutoUV process to PatchBasedMeshUVGenerator, based on initial superpatch decomposition computed using FPolygroupsGenerator. Add a few utility functions for setting output state to FGeometryResult. Add FMeshConnectedComponents::InitializeFromTriangleComponents(), to allow initializing from an existing triangle set (sometimes necessary when downstream code requires a FMeshConnectedComponents as input).
#rb david.hill, jimmy.andrews
#rnx
#jira none
#preflight 611ede69008be9000100c1ad

#ROBOMERGE-SOURCE: CL 17242884 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17242890 by ryan schmidt in ue5-release-engine-test branch]
2021-08-19 21:29:14 -04:00
..
MeshConnectedComponents.h
…
MeshEdgeSelection.h
…
MeshFaceSelection.h
…
MeshVertexSelection.h
…
Powered by Gitea Page: 1087ms Template: 16ms
English
English
Licenses API