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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e59338fcbb052d40802ffaf991924b2aebf04341
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization
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aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
..
DynamicMeshUVEditor.h
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
MeshRegionGraph.h
GeometryProcessing:
2021-09-15 12:51:55 -04:00
MeshUVPacking.h
…
MeshUVTransforms.h
…
PatchBasedMeshUVGenerator.h
GeometryProcessing:
2021-09-15 12:51:55 -04:00
UVUnwrapMeshUtil.h
UVEditor: Support unset UV's, add unit tests, move UVEditorToolUtil into a separate module so that it can be tested in unit tests. This also fixes very poor performance when updating lots of triangles by using "unsafe" insertions where relevant.
2021-11-04 19:59:04 -04:00
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