Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Solvers/ConstrainedMeshSmoother.cpp
michael balzer ba195473cd GeometryProcessing: Move plugin from Experimental to Runtime
#jira UETOOL-3823
#rb ryan.schmidt

#ROBOMERGE-SOURCE: CL 16958628 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16958640 by michael balzer in ue5-release-engine-test branch]
2021-07-26 14:07:13 -04:00

13 lines
471 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Solvers/ConstrainedMeshSmoother.h"
#include "Solvers/Internal/ConstrainedMeshSmoothers.h"
TUniquePtr<UE::Solvers::IConstrainedMeshSolver> UE::MeshDeformation::ConstructConstrainedMeshSmoother(const ELaplacianWeightScheme WeightScheme, const FDynamicMesh3& DynamicMesh)
{
TUniquePtr<UE::Solvers::IConstrainedMeshSolver> Deformer(new FBiHarmonicMeshSmoother(DynamicMesh, WeightScheme));
return Deformer;
}