Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshModule.cpp
michael balzer ba195473cd GeometryProcessing: Move plugin from Experimental to Runtime
#jira UETOOL-3823
#rb ryan.schmidt

#ROBOMERGE-SOURCE: CL 16958628 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16958640 by michael balzer in ue5-release-engine-test branch]
2021-07-26 14:07:13 -04:00

20 lines
604 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DynamicMeshModule.h"
#define LOCTEXT_NAMESPACE "FDynamicMeshModule"
void FDynamicMeshModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FDynamicMeshModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FDynamicMeshModule, DynamicMesh)