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UnrealEngineUWP/Engine/Plugins/Runtime/AudioSynesthesia/AudioSynesthesia.uplugin
phil popp 4b47fb7f7d Refactor audio sysnesthesia modules to have core module with no engine dependecies.
#rb none
#jira UEAU-423

#ROBOMERGE-SOURCE: CL 12211452 in //UE4/Release-4.25/... via CL 12211457
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v662-12191386)

[CL 12211494 by phil popp in Main branch]
2020-03-16 13:32:55 -04:00

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{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "1.0",
"FriendlyName" : "Audio Synesthesia",
"Description" : "A variety of offline analyzers for integrating exposing extracted audio metadata to blueprints.",
"Category" : "Audio",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "http://epicgames.com",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"EnabledByDefault" : false,
"CanContainContent" : true,
"IsBetaVersion" : true,
"Installed" : false,
"Modules" :
[
{
"Name" : "AudioSynesthesiaCore",
"Type" : "Runtime",
"LoadingPhase" : "PreDefault"
},
{
"Name" : "AudioSynesthesia",
"Type" : "Runtime",
"LoadingPhase" : "PreDefault"
},
{
"Name" : "AudioSynesthesiaEditor",
"Type" : "Editor",
"LoadingPhase" : "PostDefault"
}
]
}