Files
UnrealEngineUWP/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileCommandlets/AndroidDeviceProfileCommandlets.Build.cs
aurel cordonnier dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00

34 lines
671 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using System.IO;
using UnrealBuildTool;
public class AndroidDeviceProfileCommandlets : ModuleRules
{
public AndroidDeviceProfileCommandlets(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Developer/Android/AndroidDeviceDetection/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
"AndroidDeviceProfileSelector",
"PIEPreviewDeviceSpecification"
}
);
}
}