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e59338fcbb052d40802ffaf991924b2aebf04341
UnrealEngineUWP/Engine/Plugins/Experimental/Water
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jonathan bard c6ca0dc15b Fixed undo behavior for water component : river spline mesh components (amongst others) were not marked as RF_Transactional, which meant they were flagged as PendingKill when they were destroyed but weren't being un-flagged when they got restored by a transaction. This meant that a TWeakObjectPtr pointing to it would fail, leading to invalid renders in the water brush manager
#rb roey.borsteinas, robert.manuszewski
#jira UE-136054
#tests editor

#ROBOMERGE-AUTHOR: jonathan.bard
#ROBOMERGE-SOURCE: CL 18394917 in //UE5/Release-5.0/... via CL 18394928
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18394932 by jonathan bard in ue5-release-engine-test branch]
2021-12-07 10:02:54 -05:00
..
Shaders/Private
Merging Dev-LWCRendering into Main, this includes initial work to support rendering with LWC-scale position
2021-10-12 13:31:00 -04:00
Source
Fixed undo behavior for water component : river spline mesh components (amongst others) were not marked as RF_Transactional, which meant they were flagged as PendingKill when they were destroyed but weren't being un-flagged when they got restored by a transaction. This meant that a TWeakObjectPtr pointing to it would fail, leading to invalid renders in the water brush manager
2021-12-07 10:02:54 -05:00
Water.uplugin
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