Files
UnrealEngineUWP/Engine/Plugins/Experimental/StructUtils/Source/StructUtilsEditor/StructUtilsEditor.Build.cs
Mieszko Zielinski 2266451827 Moved StructUtils plugin out of NotForLicensees and marked it as experimental.
#rb Mikko.Mononen
#preflight 607e6c0ed4e6700001476800

[CL 16058905 by Mieszko Zielinski in ue5-main branch]
2021-04-20 02:43:47 -04:00

49 lines
858 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StructUtilsEditor : ModuleRules
{
public StructUtilsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"AssetTools",
"UnrealEd",
"Slate",
"SlateCore",
"EditorStyle",
"PropertyEditor",
"AIModule",
"StructUtils",
"DetailCustomizations",
"ComponentVisualizers",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"GraphEditor",
"KismetWidgets",
"PropertyEditor",
"AIGraph",
"ToolMenus",
}
);
}
}
}