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Updated Mesh Paint, geometry, arch gen, hair lab, and sample editor modes to reflect changes to the tools context ownership. #Jira UE-96448 #rb lauren.barnes michael.daum #fyi ryan.schmidt simon.barsky jack.greasley #review-14189762 #review-14189796 #review-14189767 #review-14189774 #review-14189785 [CL 14247116 by brooke hubert in ue5-main branch]
35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SampleToolsEditorModeCommands.h"
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#include "EditorStyleSet.h"
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#define LOCTEXT_NAMESPACE "FSampleToolsEditorMode"
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FSampleToolsEditorModeCommands::FSampleToolsEditorModeCommands()
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: TCommands<FSampleToolsEditorModeCommands>("SampleToolsEditorMode",
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NSLOCTEXT("SampleToolsEditorMode", "SampleToolsEditorModeCommands", "Sample Tools Editor Mode"),
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NAME_None,
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FEditorStyle::GetStyleSetName())
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{
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}
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void FSampleToolsEditorModeCommands::RegisterCommands()
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{
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TArray <TSharedPtr<FUICommandInfo>>& ToolCommands = Commands.FindOrAdd(NAME_Default);
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UI_COMMAND(CreateActorTool, "Create Actor on Click", "Create Actor on Click", EUserInterfaceActionType::ToggleButton, FInputChord());
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ToolCommands.Add(CreateActorTool);
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UI_COMMAND(DrawCurveOnMeshTool, "Draw Curve On Mesh", "Draw Curve On Mesh", EUserInterfaceActionType::ToggleButton, FInputChord());
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ToolCommands.Add(DrawCurveOnMeshTool);
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UI_COMMAND(MeasureDistanceTool, "Measure Distance", "Measure Distance", EUserInterfaceActionType::ToggleButton, FInputChord());
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ToolCommands.Add(MeasureDistanceTool);
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UI_COMMAND(SurfacePointTool, "Surface Point Tool", "Surface Point Tool", EUserInterfaceActionType::ToggleButton, FInputChord());
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ToolCommands.Add(SurfacePointTool);
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}
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TMap<FName, TArray<TSharedPtr<FUICommandInfo>>> FSampleToolsEditorModeCommands::GetCommands()
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{
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return FSampleToolsEditorModeCommands::Get().Commands;
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}
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#undef LOCTEXT_NAMESPACE
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