Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/TransferMeshTool.h
lonnie li 6584198283 InteractiveToolsFramework: Remove unnecessary target interface functions from MultiSelectionTool.
ModelingTools: Add UMultiSelectionMeshEditingTool to hold common interface requirements and functions that pertain to modeling mode MultiSelectionTools.

#rb semion.piskarev
#rnx
#jira none
#preflight 619c66d5c3287aab27e12c73

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18269697 in //UE5/Release-5.0/... via CL 18269713
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18269717 by lonnie li in ue5-release-engine-test branch]
2021-11-23 09:42:40 -05:00

52 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BaseTools/MultiSelectionMeshEditingTool.h"
#include "InteractiveToolBuilder.h"
#include "TransferMeshTool.generated.h"
/**
*
*/
UCLASS()
class MESHMODELINGTOOLSEXP_API UTransferMeshToolBuilder : public UMultiSelectionMeshEditingToolBuilder
{
GENERATED_BODY()
public:
virtual bool CanBuildTool(const FToolBuilderState& SceneState) const override;
virtual UMultiSelectionMeshEditingTool* CreateNewTool(const FToolBuilderState& SceneState) const override;
};
/**
* Standard properties of the Transfer operation
*/
UCLASS()
class MESHMODELINGTOOLSEXP_API UTransferMeshToolProperties : public UInteractiveToolPropertySet
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = Options)
bool bTransferMaterials = true;
};
UCLASS()
class MESHMODELINGTOOLSEXP_API UTransferMeshTool : public UMultiSelectionMeshEditingTool
{
GENERATED_BODY()
public:
virtual void Setup() override;
virtual void Shutdown(EToolShutdownType ShutdownType) override;
virtual bool HasCancel() const override { return true; }
virtual bool HasAccept() const override { return true; }
virtual bool CanAccept() const override;
UPROPERTY()
TObjectPtr<UTransferMeshToolProperties> BasicProperties;
};