Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Physics/CollisionGeometryVisualization.h
michael balzer 82ab317af0 MeshModelingToolset: Split plugin into non-experimental and experimental
#jira UETOOL-3823
#rb ryan.schmidt
#preflight 6101fb4b2b002800014f7007

#ROBOMERGE-SOURCE: CL 17003092 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 17003151 by michael balzer in ue5-release-engine-test branch]
2021-07-29 20:08:48 -04:00

22 lines
644 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Physics/PhysicsDataCollection.h"
#include "Drawing/PreviewGeometryActor.h"
namespace UE
{
namespace PhysicsTools
{
/**
* Create line sets in a UPreviewGeometry for all the elements in a Physics Data Collection.
* Spheres and Capsules are drawn as 3-axis wireframes. Convexes are added as wireframes.
*/
void MESHMODELINGTOOLSEXP_API InitializePreviewGeometryLines(const FPhysicsDataCollection& PhysicsData, UPreviewGeometry* PreviewGeom,
const FColor& LineColor, float LineThickness, float DepthBias = 0.0, int32 CircleStepResolution = 16 );
}
}