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ModelingTools: Add UMultiSelectionMeshEditingTool to hold common interface requirements and functions that pertain to modeling mode MultiSelectionTools. #rb semion.piskarev #rnx #jira none #preflight 619c66d5c3287aab27e12c73 #ROBOMERGE-AUTHOR: lonnie.li #ROBOMERGE-SOURCE: CL 18269697 in //UE5/Release-5.0/... via CL 18269713 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18269717 by lonnie li in ue5-release-engine-test branch]
79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TransferMeshTool.h"
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#include "ComponentSourceInterfaces.h"
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#include "InteractiveToolManager.h"
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#include "ToolTargetManager.h"
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#include "ToolBuilderUtil.h"
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#include "ToolSetupUtil.h"
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#include "ModelingToolTargetUtil.h"
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using namespace UE::Geometry;
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#define LOCTEXT_NAMESPACE "UTransferMeshTool"
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/*
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* ToolBuilder
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*/
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bool UTransferMeshToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
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{
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return SceneState.TargetManager->CountSelectedAndTargetable(SceneState, GetTargetRequirements()) == 2;
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}
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UMultiSelectionMeshEditingTool* UTransferMeshToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
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{
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return NewObject<UTransferMeshTool>(SceneState.ToolManager);
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}
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/*
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* Tool
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*/
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void UTransferMeshTool::Setup()
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{
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UInteractiveTool::Setup();
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BasicProperties = NewObject<UTransferMeshToolProperties>(this);
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BasicProperties->RestoreProperties(this);
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AddToolPropertySource(BasicProperties);
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SetToolDisplayName(LOCTEXT("ToolName", "Transfer"));
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GetToolManager()->DisplayMessage(
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LOCTEXT("OnStartTool", "Copy Mesh from Source object to Target object"),
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EToolMessageLevel::UserNotification);
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}
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bool UTransferMeshTool::CanAccept() const
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{
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return Super::CanAccept();
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}
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void UTransferMeshTool::Shutdown(EToolShutdownType ShutdownType)
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{
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BasicProperties->SaveProperties(this);
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if (ShutdownType == EToolShutdownType::Accept)
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{
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GetToolManager()->BeginUndoTransaction(LOCTEXT("TransferMeshToolTransactionName", "Transfer Mesh"));
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const FMeshDescription* SourceMesh = UE::ToolTarget::GetMeshDescription(Targets[0]);
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FComponentMaterialSet Materials = UE::ToolTarget::GetMaterialSet(Targets[0]);
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const FComponentMaterialSet* TransferMaterials = (BasicProperties->bTransferMaterials) ? &Materials : nullptr;
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if (ensure(SourceMesh))
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{
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UE::ToolTarget::CommitMeshDescriptionUpdate(Targets[1], SourceMesh, TransferMaterials);
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}
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GetToolManager()->EndUndoTransaction();
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}
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}
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#undef LOCTEXT_NAMESPACE
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