Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/TransferMeshTool.cpp
lonnie li 6584198283 InteractiveToolsFramework: Remove unnecessary target interface functions from MultiSelectionTool.
ModelingTools: Add UMultiSelectionMeshEditingTool to hold common interface requirements and functions that pertain to modeling mode MultiSelectionTools.

#rb semion.piskarev
#rnx
#jira none
#preflight 619c66d5c3287aab27e12c73

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18269697 in //UE5/Release-5.0/... via CL 18269713
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18269717 by lonnie li in ue5-release-engine-test branch]
2021-11-23 09:42:40 -05:00

79 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TransferMeshTool.h"
#include "ComponentSourceInterfaces.h"
#include "InteractiveToolManager.h"
#include "ToolTargetManager.h"
#include "ToolBuilderUtil.h"
#include "ToolSetupUtil.h"
#include "ModelingToolTargetUtil.h"
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UTransferMeshTool"
/*
* ToolBuilder
*/
bool UTransferMeshToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
{
return SceneState.TargetManager->CountSelectedAndTargetable(SceneState, GetTargetRequirements()) == 2;
}
UMultiSelectionMeshEditingTool* UTransferMeshToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
{
return NewObject<UTransferMeshTool>(SceneState.ToolManager);
}
/*
* Tool
*/
void UTransferMeshTool::Setup()
{
UInteractiveTool::Setup();
BasicProperties = NewObject<UTransferMeshToolProperties>(this);
BasicProperties->RestoreProperties(this);
AddToolPropertySource(BasicProperties);
SetToolDisplayName(LOCTEXT("ToolName", "Transfer"));
GetToolManager()->DisplayMessage(
LOCTEXT("OnStartTool", "Copy Mesh from Source object to Target object"),
EToolMessageLevel::UserNotification);
}
bool UTransferMeshTool::CanAccept() const
{
return Super::CanAccept();
}
void UTransferMeshTool::Shutdown(EToolShutdownType ShutdownType)
{
BasicProperties->SaveProperties(this);
if (ShutdownType == EToolShutdownType::Accept)
{
GetToolManager()->BeginUndoTransaction(LOCTEXT("TransferMeshToolTransactionName", "Transfer Mesh"));
const FMeshDescription* SourceMesh = UE::ToolTarget::GetMeshDescription(Targets[0]);
FComponentMaterialSet Materials = UE::ToolTarget::GetMaterialSet(Targets[0]);
const FComponentMaterialSet* TransferMaterials = (BasicProperties->bTransferMaterials) ? &Materials : nullptr;
if (ensure(SourceMesh))
{
UE::ToolTarget::CommitMeshDescriptionUpdate(Targets[1], SourceMesh, TransferMaterials);
}
GetToolManager()->EndUndoTransaction();
}
}
#undef LOCTEXT_NAMESPACE