You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UETOOL-3823 #rb lonnie.li #preflight 617b1aea5794a500014f544a #ROBOMERGE-AUTHOR: michael.balzer #ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292) #ROBOMERGE[STARSHIP]: UE5-Main [CL 17972256 by michael balzer in ue5-release-engine-test branch]
94 lines
2.5 KiB
C#
94 lines
2.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class MeshModelingToolsExp : ModuleRules
|
|
{
|
|
public MeshModelingToolsExp(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicIncludePaths.AddRange(
|
|
new string[] {
|
|
// ... add public include paths required here ...
|
|
}
|
|
);
|
|
|
|
PublicIncludePathModuleNames.AddRange(
|
|
new string[] {
|
|
"AnimationCore", // For the BoneWeights.h include
|
|
}
|
|
);
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
// These dependencies were commented out when we split out MeshModelingToolsEditorOnly
|
|
// Many of them are editor only and should not be depended on here. If you re-add any
|
|
// dependent modules, please confirm by "launching" or packaging that you are not introducing
|
|
// editor dependencies
|
|
//
|
|
//"MeshDescription",
|
|
//"ProxyLODMeshReduction", // currently required to be public due to IVoxelBasedCSG API
|
|
|
|
"Core",
|
|
"Eigen",
|
|
"InteractiveToolsFramework",
|
|
"GeometryCore",
|
|
"GeometryFramework",
|
|
"GeometryAlgorithms",
|
|
"DynamicMesh",
|
|
"MeshConversion",
|
|
"MeshDescription",
|
|
"MeshModelingTools",
|
|
"StaticMeshDescription",
|
|
"SkeletalMeshDescription",
|
|
"ModelingComponents",
|
|
"ModelingOperators",
|
|
|
|
// ... add other public dependencies that you statically link with here ...
|
|
}
|
|
);
|
|
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
// These dependencies were commented out when we split out MeshModelingToolsEditorOnly
|
|
// Many of them are editor only and should not be depended on here. If you re-add any
|
|
// dependent modules, please confirm by "launching" or packaging that you are not introducing
|
|
// editor dependencies
|
|
//
|
|
//"RenderCore",
|
|
//"RHI",
|
|
//"MeshUtilities", // temp for saving mesh asset
|
|
//"UnrealEd",
|
|
//"MeshBuilder",
|
|
//"MeshDescriptionOperations",
|
|
//"MeshUtilitiesCommon",
|
|
//"MeshReductionInterface", // for UE standard simplification
|
|
//"ProxyLODMeshReduction", // for mesh merging voxel-based csg
|
|
//"Slate",
|
|
//"SlateCore",
|
|
|
|
"CoreUObject",
|
|
"Engine",
|
|
"RenderCore",
|
|
"ModelingOperators",
|
|
"InputCore",
|
|
"PhysicsCore",
|
|
|
|
// ... add private dependencies that you statically link with here ...
|
|
}
|
|
);
|
|
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
// ... add any modules that your module loads dynamically here ...
|
|
}
|
|
);
|
|
}
|
|
}
|