Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnly/Private/PolygonOnMeshTool.cpp
ryan schmidt 17cefb1dd1 ModelingTools:
Reduce surface area of MeshDescriptionProvider/Committer, replace with UE::ToolTarget:: calls where possible.

Add new UE::ToolTarget::CommitMeshDescriptionUpdateViaDynamicMesh() function. This is being used for now to avoid potential regressions as UE::ToolTarget::CommitDynamicMeshUpdate will preferentially use DynamicMeshCommitter, and I am not certain it is functionally equivalent in all cases.
Add new UE::ToolTarget::CommitDynamicMeshNormalsUpdate(), similar to existing UV version
Add new Move-variant of UE::ToolTarget::CommitMeshDescriptionUpdate(), uses new Move-variant of IMeshDescriptionCommitter::CommitMeshDescription.
Make existing IMeshDescriptionCommitter::CommitMeshDescription callback interface protected, to prevent usage of this function at public API level (will be removed in future).

Tool updates should not change, just using cleaner APIs.
EditNormalsTool now uses CommitDynamicMeshNormalsUpdate(), which does go via DynamicMeshCommitter preferentially, where it previously went via MeshDescriptionCommitter. In light testing the results appear equivalent.
AttributeEditorTool now operates on MeshDescription copies in various update functions. These are not performance-critical.

#rb rinat.abdrashitov
#rnx
#preflight 61ae45998358693a22c28d1b

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18384350 in //UE5/Release-5.0/... via CL 18384361
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18384373 by ryan schmidt in ue5-release-engine-test branch]
2021-12-06 12:42:19 -05:00

494 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PolygonOnMeshTool.h"
#include "InteractiveToolManager.h"
#include "ToolBuilderUtil.h"
#include "ToolSetupUtil.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "ToolSceneQueriesUtil.h"
#include "BaseBehaviors/SingleClickBehavior.h"
#include "BaseBehaviors/MouseHoverBehavior.h"
#include "ToolDataVisualizer.h"
#include "Util/ColorConstants.h"
#include "Drawing/LineSetComponent.h"
#include "MeshDescriptionToDynamicMesh.h"
#include "DynamicMeshToMeshDescription.h"
#include "TargetInterfaces/MaterialProvider.h"
#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
#include "ModelingToolTargetUtil.h"
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UPolygonOnMeshTool"
/*
* ToolBuilder
*/
USingleSelectionMeshEditingTool* UPolygonOnMeshToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
{
return NewObject<UPolygonOnMeshTool>(SceneState.ToolManager);
}
/*
* Tool
*/
void UPolygonOnMeshToolActionPropertySet::PostAction(EPolygonOnMeshToolActions Action)
{
if (ParentTool.IsValid())
{
ParentTool->RequestAction(Action);
}
}
UPolygonOnMeshTool::UPolygonOnMeshTool()
{
SetToolDisplayName(LOCTEXT("PolygonOnMeshToolName", "PolyCut"));
}
void UPolygonOnMeshTool::SetWorld(UWorld* World)
{
this->TargetWorld = World;
}
void UPolygonOnMeshTool::Setup()
{
UInteractiveTool::Setup();
// register click and hover behaviors
USingleClickInputBehavior* ClickBehavior = NewObject<USingleClickInputBehavior>(this);
ClickBehavior->Initialize(this);
AddInputBehavior(ClickBehavior);
UMouseHoverBehavior* HoverBehavior = NewObject<UMouseHoverBehavior>(this);
HoverBehavior->Initialize(this);
AddInputBehavior(HoverBehavior);
IPrimitiveComponentBackedTarget* TargetComponent = Cast<IPrimitiveComponentBackedTarget>(Target);
WorldTransform = UE::Geometry::FTransform3d(TargetComponent->GetWorldTransform());
// hide input StaticMeshComponent
TargetComponent->SetOwnerVisibility(false);
BasicProperties = NewObject<UPolygonOnMeshToolProperties>(this);
BasicProperties->RestoreProperties(this);
AddToolPropertySource(BasicProperties);
ActionProperties = NewObject<UPolygonOnMeshToolActionPropertySet>(this);
ActionProperties->Initialize(this);
AddToolPropertySource(ActionProperties);
// initialize the PreviewMesh+BackgroundCompute object
SetupPreview();
DrawnLineSet = NewObject<ULineSetComponent>(Preview->PreviewMesh->GetRootComponent());
DrawnLineSet->SetupAttachment(Preview->PreviewMesh->GetRootComponent());
DrawnLineSet->SetLineMaterial(ToolSetupUtil::GetDefaultLineComponentMaterial(GetToolManager()));
DrawnLineSet->RegisterComponent();
Preview->OnOpCompleted.AddLambda(
[this](const FDynamicMeshOperator* Op)
{
const FEmbedPolygonsOp* PolygonsOp = (const FEmbedPolygonsOp*)(Op);
EdgesOnFailure = PolygonsOp->EdgesOnFailure;
EmbeddedEdges = PolygonsOp->EmbeddedEdges;
bOperationSucceeded = PolygonsOp->bOperationSucceeded;
}
);
Preview->OnMeshUpdated.AddLambda(
[this](const UMeshOpPreviewWithBackgroundCompute* UpdatedPreview)
{
GetToolManager()->PostInvalidation();
UpdateVisualization();
UpdateAcceptWarnings(UpdatedPreview->HaveEmptyResult() ? EAcceptWarning::EmptyForbidden : EAcceptWarning::NoWarning);
}
);
DrawPlaneWorld = FFrame3d(WorldTransform.GetTranslation());
PlaneMechanic = NewObject<UConstructionPlaneMechanic>(this);
PlaneMechanic->Setup(this);
PlaneMechanic->Initialize(TargetWorld, DrawPlaneWorld);
//PlaneMechanic->UpdateClickPriority(ClickBehavior->GetPriority().MakeHigher());
PlaneMechanic->OnPlaneChanged.AddLambda([this]() {
DrawPlaneWorld = PlaneMechanic->Plane;
UpdateDrawPlane();
});
PlaneMechanic->SetPlaneCtrlClickBehaviorTarget->InvisibleComponentsToHitTest.Add(TargetComponent->GetOwnerComponent());
// Convert input mesh description to dynamic mesh
OriginalDynamicMesh = MakeShared<FDynamicMesh3, ESPMode::ThreadSafe>();
FMeshDescriptionToDynamicMesh Converter;
Converter.Convert( UE::ToolTarget::GetMeshDescription(Target), *OriginalDynamicMesh);
// TODO: consider adding an AABB tree construction here? tradeoff vs doing a raycast against full every time a param change happens ...
LastDrawnPolygon = FPolygon2d();
UpdatePolygonType();
UpdateDrawPlane();
GetToolManager()->DisplayMessage(
LOCTEXT("PolygonOnMeshToolDescription", "Cut the Mesh with a swept Polygon, creating a Hole or new Polygroup. Use the Draw Polygon button to draw a custom polygon on the work plane. Ctrl-click to reposition the work plane."),
EToolMessageLevel::UserNotification);
}
void UPolygonOnMeshTool::UpdateVisualization()
{
FColor PartialPathEdgeColor(240, 15, 15);
float PartialPathEdgeThickness = 2.0f;
float PartialPathEdgeDepthBias = 3.0f;
FColor EmbedEdgeColor(100, 240, 100);
float EmbedEdgeThickness = 1.0f;
float EmbedEdgeDepthBias = 1.0f;
const FDynamicMesh3* TargetMesh = Preview->PreviewMesh->GetPreviewDynamicMesh();
FVector3d A, B;
DrawnLineSet->Clear();
for (int EID : EmbeddedEdges)
{
TargetMesh->GetEdgeV(EID, A, B);
DrawnLineSet->AddLine((FVector)A, (FVector)B, EmbedEdgeColor, EmbedEdgeThickness, EmbedEdgeDepthBias);
}
if (!bOperationSucceeded)
{
for (int EID : EdgesOnFailure)
{
TargetMesh->GetEdgeV(EID, A, B);
DrawnLineSet->AddLine((FVector)A, (FVector)B, PartialPathEdgeColor, PartialPathEdgeThickness, PartialPathEdgeDepthBias);
}
}
}
void UPolygonOnMeshTool::UpdatePolygonType()
{
if (BasicProperties->Shape == EPolygonType::Circle)
{
ActivePolygon = FPolygon2d::MakeCircle(BasicProperties->Width*0.5, BasicProperties->Subdivisions);
}
else if (BasicProperties->Shape == EPolygonType::Square)
{
ActivePolygon = FPolygon2d::MakeRectangle(FVector2d::Zero(), BasicProperties->Width, BasicProperties->Width);
}
else if (BasicProperties->Shape == EPolygonType::Rectangle)
{
ActivePolygon = FPolygon2d::MakeRectangle(FVector2d::Zero(), BasicProperties->Width, BasicProperties->Height);
}
else if (BasicProperties->Shape == EPolygonType::RoundRect)
{
double Corner = BasicProperties->CornerRatio * FMath::Min(BasicProperties->Width, BasicProperties->Height) * 0.49;
ActivePolygon = FPolygon2d::MakeRoundedRectangle(FVector2d::Zero(), BasicProperties->Width, BasicProperties->Height, Corner, BasicProperties->Subdivisions);
}
else if (BasicProperties->Shape == EPolygonType::Custom)
{
if (LastDrawnPolygon.VertexCount() == 0)
{
GetToolManager()->DisplayMessage(LOCTEXT("PolygonOnMeshDrawMessage", "Click the Draw Polygon button to draw a custom polygon"), EToolMessageLevel::UserWarning);
ActivePolygon = FPolygon2d::MakeCircle(BasicProperties->Width*0.5, BasicProperties->Subdivisions);
}
else
{
ActivePolygon = LastDrawnPolygon;
}
}
}
void UPolygonOnMeshTool::UpdateDrawPlane()
{
Preview->InvalidateResult();
}
void UPolygonOnMeshTool::SetupPreview()
{
Preview = NewObject<UMeshOpPreviewWithBackgroundCompute>(this);
Preview->Setup(this->TargetWorld, this);
ToolSetupUtil::ApplyRenderingConfigurationToPreview(Preview->PreviewMesh, nullptr);
Preview->PreviewMesh->SetTangentsMode(EDynamicMeshComponentTangentsMode::AutoCalculated);
FComponentMaterialSet MaterialSet;
Cast<IMaterialProvider>(Target)->GetMaterialSet(MaterialSet);
Preview->ConfigureMaterials(MaterialSet.Materials,
ToolSetupUtil::GetDefaultWorkingMaterial(GetToolManager())
);
Preview->SetVisibility(true);
}
void UPolygonOnMeshTool::Shutdown(EToolShutdownType ShutdownType)
{
PlaneMechanic->Shutdown();
if (DrawPolygonMechanic != nullptr)
{
DrawPolygonMechanic->Shutdown();
}
BasicProperties->SaveProperties(this);
// Restore (unhide) the source meshes
Cast<IPrimitiveComponentBackedTarget>(Target)->SetOwnerVisibility(true);
TArray<FDynamicMeshOpResult> Results;
Results.Emplace(Preview->Shutdown());
if (ShutdownType == EToolShutdownType::Accept)
{
GenerateAsset(Results);
}
}
TUniquePtr<FDynamicMeshOperator> UPolygonOnMeshTool::MakeNewOperator()
{
TUniquePtr<FEmbedPolygonsOp> EmbedOp = MakeUnique<FEmbedPolygonsOp>();
EmbedOp->bDiscardAttributes = false;
EmbedOp->Operation = BasicProperties->Operation;
EmbedOp->bCutWithBoolean = BasicProperties->bCutWithBoolean;
bool bOpLeavesOpenBoundaries =
BasicProperties->Operation == EEmbeddedPolygonOpMethod::TrimInside ||
BasicProperties->Operation == EEmbeddedPolygonOpMethod::TrimOutside;
EmbedOp->bAttemptFixHolesOnBoolean = !bOpLeavesOpenBoundaries && BasicProperties->bTryToFixCracks;
FFrame3d LocalFrame = DrawPlaneWorld;
UE::Geometry::FTransform3d ToLocal = WorldTransform.Inverse();
LocalFrame.Transform(ToLocal);
EmbedOp->PolygonFrame = LocalFrame;
FVector2d LocalFrameScale(ToLocal.TransformVector(LocalFrame.X()).Length(), ToLocal.TransformVector(LocalFrame.Y()).Length());
LocalFrameScale *= BasicProperties->PolygonScale;
EmbedOp->EmbedPolygon = ActivePolygon;
EmbedOp->EmbedPolygon.Scale(LocalFrameScale, FVector2d::Zero());
// TODO: scale any extrude by ToLocal.TransformVector(LocalFrame.Z()).Length() ??
// EmbedOp->ExtrudeDistance = Tool->BasicProperties->ExtrudeDistance;
EmbedOp->OriginalMesh = OriginalDynamicMesh;
EmbedOp->SetResultTransform(WorldTransform);
return EmbedOp;
}
void UPolygonOnMeshTool::Render(IToolsContextRenderAPI* RenderAPI)
{
PlaneMechanic->Render(RenderAPI);
if (DrawPolygonMechanic != nullptr)
{
DrawPolygonMechanic->Render(RenderAPI);
}
else
{
FToolDataVisualizer Visualizer;
Visualizer.BeginFrame(RenderAPI);
double Scale = BasicProperties->PolygonScale;
const TArray<FVector2d>& Vertices = ActivePolygon.GetVertices();
int32 NumVertices = Vertices.Num();
FVector3d PrevPosition = DrawPlaneWorld.FromPlaneUV(Scale * Vertices[0]);
for (int32 k = 1; k <= NumVertices; ++k)
{
FVector3d NextPosition = DrawPlaneWorld.FromPlaneUV(Scale * Vertices[k%NumVertices]);
Visualizer.DrawLine(PrevPosition, NextPosition, LinearColors::VideoRed3f(), 3.0f, false);
PrevPosition = NextPosition;
}
}
}
void UPolygonOnMeshTool::OnTick(float DeltaTime)
{
GetToolManager()->GetContextQueriesAPI()->GetCurrentViewState(this->CameraState);
PlaneMechanic->Tick(DeltaTime);
Preview->Tick(DeltaTime);
if (PendingAction != EPolygonOnMeshToolActions::NoAction)
{
if (PendingAction == EPolygonOnMeshToolActions::DrawPolygon)
{
BeginDrawPolygon();
}
PendingAction = EPolygonOnMeshToolActions::NoAction;
}
}
void UPolygonOnMeshTool::OnPropertyModified(UObject* PropertySet, FProperty* Property)
{
UpdatePolygonType();
Preview->InvalidateResult();
}
void UPolygonOnMeshTool::RequestAction(EPolygonOnMeshToolActions ActionType)
{
if (PendingAction != EPolygonOnMeshToolActions::NoAction || DrawPolygonMechanic != nullptr)
{
return;
}
PendingAction = ActionType;
}
void UPolygonOnMeshTool::BeginDrawPolygon()
{
check(DrawPolygonMechanic == nullptr);
GetToolManager()->DisplayMessage(LOCTEXT("PolygonOnMeshBeginDrawMessage", "Click repeatedly on the plane to draw a polygon, and on start point to finish."), EToolMessageLevel::UserWarning);
DrawPolygonMechanic = NewObject<UCollectSurfacePathMechanic>(this);
DrawPolygonMechanic->Setup(this);
double SnapTol = ToolSceneQueriesUtil::GetDefaultVisualAngleSnapThreshD();
DrawPolygonMechanic->SpatialSnapPointsFunc = [this, SnapTol](FVector3d Position1, FVector3d Position2)
{
return true && ToolSceneQueriesUtil::PointSnapQuery(this->CameraState, Position1, Position2, SnapTol);
};
DrawPolygonMechanic->SetDrawClosedLoopMode();
DrawPolygonMechanic->InitializePlaneSurface(DrawPlaneWorld);
}
void UPolygonOnMeshTool::CompleteDrawPolygon()
{
check(DrawPolygonMechanic != nullptr);
GetToolManager()->DisplayMessage(FText::GetEmpty(), EToolMessageLevel::UserWarning);
FFrame3d DrawFrame = DrawPlaneWorld;
FPolygon2d TmpPolygon;
for (const FFrame3d& Point : DrawPolygonMechanic->HitPath)
{
TmpPolygon.AppendVertex(DrawFrame.ToPlaneUV(Point.Origin));
}
if (TmpPolygon.IsClockwise() == true)
{
TmpPolygon.Reverse();
}
// check for self-intersections and other invalids
LastDrawnPolygon = TmpPolygon;
BasicProperties->Shape = EPolygonType::Custom;
BasicProperties->PolygonScale = 1.0;
UpdatePolygonType();
Preview->InvalidateResult();
DrawPolygonMechanic->Shutdown();
DrawPolygonMechanic = nullptr;
}
bool UPolygonOnMeshTool::CanAccept() const
{
return Super::CanAccept() && Preview != nullptr && Preview->HaveValidNonEmptyResult();
}
void UPolygonOnMeshTool::GenerateAsset(const TArray<FDynamicMeshOpResult>& Results)
{
GetToolManager()->BeginUndoTransaction(LOCTEXT("PolygonOnMeshToolTransactionName", "Cut Hole"));
check(Results.Num() > 0);
check(Results[0].Mesh.Get() != nullptr);
UE::ToolTarget::CommitMeshDescriptionUpdateViaDynamicMesh(Target, *Results[0].Mesh.Get(), true);
GetToolManager()->EndUndoTransaction();
}
bool UPolygonOnMeshTool::HitTest(const FRay& Ray, FHitResult& OutHit)
{
if (DrawPolygonMechanic != nullptr)
{
FFrame3d HitPoint;
if (DrawPolygonMechanic->IsHitByRay(FRay3d(Ray), HitPoint))
{
OutHit.Distance = FRay3d(Ray).GetParameter(HitPoint.Origin);
OutHit.ImpactPoint = (FVector)HitPoint.Origin;
OutHit.ImpactNormal = (FVector)HitPoint.Z();
return true;
}
return false;
}
return false;
}
FInputRayHit UPolygonOnMeshTool::IsHitByClick(const FInputDeviceRay& ClickPos)
{
FHitResult OutHit;
if (HitTest(ClickPos.WorldRay, OutHit))
{
return FInputRayHit(OutHit.Distance);
}
return (DrawPolygonMechanic != nullptr) ? FInputRayHit(TNumericLimits<float>::Max()) : FInputRayHit();
}
void UPolygonOnMeshTool::OnClicked(const FInputDeviceRay& ClickPos)
{
if (DrawPolygonMechanic != nullptr)
{
if (DrawPolygonMechanic->TryAddPointFromRay((FRay3d)ClickPos.WorldRay))
{
if (DrawPolygonMechanic->IsDone())
{
CompleteDrawPolygon();
//GetToolManager()->EmitObjectChange(this, MakeUnique<FDrawPolyPathStateChange>(CurrentCurveTimestamp), LOCTEXT("DrawPolyPathBeginOffset", "Set Offset"));
//OnCompleteSurfacePath();
}
else
{
//GetToolManager()->EmitObjectChange(this, MakeUnique<FDrawPolyPathStateChange>(CurrentCurveTimestamp), LOCTEXT("DrawPolyPathBeginPath", "Begin Path"));
}
}
}
}
FInputRayHit UPolygonOnMeshTool::BeginHoverSequenceHitTest(const FInputDeviceRay& PressPos)
{
FHitResult OutHit;
if (HitTest(PressPos.WorldRay, OutHit))
{
return FInputRayHit(OutHit.Distance);
}
return (DrawPolygonMechanic != nullptr) ? FInputRayHit(TNumericLimits<float>::Max()) : FInputRayHit();
}
bool UPolygonOnMeshTool::OnUpdateHover(const FInputDeviceRay& DevicePos)
{
if (DrawPolygonMechanic != nullptr)
{
DrawPolygonMechanic->UpdatePreviewPoint((FRay3d)DevicePos.WorldRay);
}
return true;
}
#undef LOCTEXT_NAMESPACE