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#jira UETOOL-3823 #rb ryan.schmidt #preflight 6101fb4b2b002800014f7007 #ROBOMERGE-SOURCE: CL 17003092 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207) [CL 17003151 by michael balzer in ue5-release-engine-test branch]
22 lines
467 B
C++
22 lines
467 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "GeometryProcessing/ApproximateActorsImpl.h"
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class FGeometryProcessingAdaptersModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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protected:
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TSharedPtr<UE::Geometry::FApproximateActorsImpl> ApproximateActors;
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};
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