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- add DynamicMeshComponent::SetComplexAsSimpleCollisionEnabled(), SetDeferredCollisionUpdatesEnabled() to handle some common component variable configuration in BP. - expose DynamicMeshComponent::UpdateCollision() GeometryScripting: - pass UDynamicMesh TargetMesh as parameter to GeneratedDynamicMeshActor::OnRebuildGeneratedMesh(), to simplify BPs and leave open the possibility of updating a compute mesh separate from the actual Component mesh - Automatically enable (then disable) deferred collision updates on DynamicMeshComponent in AGeneratedDynamicMeshActor::ExecuteRebuildGeneratedMeshIfPending, otherwise every GeometryScript node will rebuild collision (!) #rb none #rnx #jira none #preflight 6182abf261c9270001790212 #ROBOMERGE-AUTHOR: ryan.schmidt #ROBOMERGE-SOURCE: CL 18056478 in //UE5/Release-5.0/... via CL 18056493 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292) #ROBOMERGE[STARSHIP]: UE5-Main [CL 18056503 by ryan schmidt in ue5-release-engine-test branch]