Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshProcessingNodes/MeshMakeCleanGeometryNode.h
tyson brochu 3c7af3d0bd AutoLOD: Pass EvaluationInfo to node ProcessMesh functions. Make GenerateUVs and GenerateConvexHullMesh cancellable.
#rnx
#rb rinat.abdrashitov
#preflight 614cb58d88dbdb000179f1cf

#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 17611355 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17611364 by tyson brochu in ue5-release-engine-test branch]
2021-09-23 14:25:03 -04:00

59 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshProcessingNodes/MeshProcessingBaseNodes.h"
#include "MeshProcessingNodes/MeshProcessingDataTypes.h"
namespace UE
{
namespace GeometryFlow
{
struct GEOMETRYFLOWMESHPROCESSING_API FMeshMakeCleanGeometrySettings
{
DECLARE_GEOMETRYFLOW_DATA_TYPE_IDENTIFIER(EMeshProcessingDataTypes::MakeCleanGeometrySettings);
int FillHolesEdgeCountThresh = 8;
double FillHolesEstimatedAreaFraction = 0.001;
bool bDiscardAllAttributes = false;
bool bClearUVs = true;
bool bClearNormals = true;
bool bClearTangents = true;
bool bClearVertexColors = true;
bool bClearMaterialIDs = false;
bool bOutputMeshVertexNormals = true;
bool bOutputOverlayVertexNormals = true;
};
GEOMETRYFLOW_DECLARE_SETTINGS_TYPES(FMeshMakeCleanGeometrySettings, MeshMakeCleanGeometry);
class GEOMETRYFLOWMESHPROCESSING_API FMeshMakeCleanGeometryNode : public TProcessMeshWithSettingsBaseNode<FMeshMakeCleanGeometrySettings>
{
public:
void ProcessMesh(
const FNamedDataMap& DatasIn,
const FMeshMakeCleanGeometrySettings& SettingsIn,
const FDynamicMesh3& MeshIn,
FDynamicMesh3& MeshOut,
TUniquePtr<FEvaluationInfo>& EvaluationInfo) override;
void ProcessMeshInPlace(
const FNamedDataMap& DatasIn,
const FMeshMakeCleanGeometrySettings& Settings,
FDynamicMesh3& MeshInOut,
TUniquePtr<FEvaluationInfo>& EvaluationInfo) override;
protected:
void ApplyMakeCleanGeometry(FDynamicMesh3& MeshInOut, const FMeshMakeCleanGeometrySettings& Settings);
};
} // end namespace GeometryFlow
} // end namespace UE