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#rnx #rb rinat.abdrashitov #preflight 614cb58d88dbdb000179f1cf #ROBOMERGE-AUTHOR: tyson.brochu #ROBOMERGE-SOURCE: CL 17611355 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257) #ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0 [CL 17611364 by tyson brochu in ue5-release-engine-test branch]
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MeshProcessingNodes/MeshThickenNode.h"
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#include "DynamicMesh/DynamicMesh3.h"
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#include "Operations/DisplaceMesh.h"
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#include "DynamicMesh/MeshNormals.h"
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using namespace UE::Geometry;
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using namespace UE::GeometryFlow;
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void FMeshThickenNode::ProcessMesh(
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const FNamedDataMap& DatasIn,
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const FMeshThickenSettings& SettingsIn,
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const FDynamicMesh3& MeshIn,
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FDynamicMesh3& MeshOut,
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TUniquePtr<FEvaluationInfo>& EvaluationInfo)
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{
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TSafeSharedPtr<IData> WeightMapMeshArg = DatasIn.FindData(InParamWeightMap());
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FWeightMap WeightMap;
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WeightMapMeshArg->GetDataCopy<FWeightMap>(WeightMap, (int)EMeshProcessingDataTypes::WeightMap);
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MeshOut = MeshIn;
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ApplyThicken(MeshOut, SettingsIn, WeightMap.Weights);
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}
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void FMeshThickenNode::ProcessMeshInPlace(
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const FNamedDataMap& DatasIn,
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const FMeshThickenSettings& Settings,
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FDynamicMesh3& MeshInOut,
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TUniquePtr<FEvaluationInfo>& EvaluationInfo)
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{
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TSafeSharedPtr<IData> WeightMapMeshArg = DatasIn.FindData(InParamWeightMap());
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FWeightMap WeightMap;
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WeightMapMeshArg->GetDataCopy<FWeightMap>(WeightMap, (int)EMeshProcessingDataTypes::WeightMap);
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ApplyThicken(MeshInOut, Settings, WeightMap.Weights);
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}
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void FMeshThickenNode::ApplyThicken(FDynamicMesh3& Mesh, const FMeshThickenSettings& Settings, const TArray<float>& VertexWeights)
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{
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if (VertexWeights.Num() == 0)
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{
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return;
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}
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// TODO: Accept existing normals and/or allow user to choose type of normal to compute
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FMeshNormals Normals(&Mesh);
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Normals.ComputeVertexNormals();
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FDisplaceMesh::DisplaceMeshWithVertexWeights(Mesh, Normals, VertexWeights, Settings.ThickenAmount);
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}
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