Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheTracks/Private/GeometryCacheTracksModule.cpp
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

20 lines
509 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheTracksModule.h"
#if WITH_EDITOR
#include "GeometryCacheSequencerModule.h"
#endif // WITH_EDITOR
IMPLEMENT_MODULE(FGeometryCacheTracksModule, GeometryCacheTracks)
void FGeometryCacheTracksModule::StartupModule()
{
#if WITH_EDITOR
FGeometryCacheSequencerModule& Module = FModuleManager::LoadModuleChecked<FGeometryCacheSequencerModule>(TEXT("GeometryCacheSequencer"));
#endif
}
void FGeometryCacheTracksModule::ShutdownModule()
{
}