You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Implemented memory limits in streaming GeometryCache from Alembic. There are two settings available under Project Settings > Plugins > Geometry Cache to control the look-ahead buffer and the overall memory limit for all streams. #jira UETOOL-3881 #rb Johan.Duparc #preflight 619c0abe3a72199267381885 #ROBOMERGE-AUTHOR: anousack.kitisa #ROBOMERGE-SOURCE: CL 18269585 in //UE5/Release-5.0/... via CL 18269600 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18269614 by anousack kitisa in ue5-release-engine-test branch]
50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
struct FGeometryCacheMeshData;
|
|
struct FGeometryCacheStreamStats;
|
|
|
|
/** Interface to stream GeometryCacheMeshData asynchronously from any source through the GeometryCacheStreamer */
|
|
class IGeometryCacheStream
|
|
{
|
|
public:
|
|
virtual ~IGeometryCacheStream() = default;
|
|
|
|
/** Prefetch NumFrames starting from the given StartFrameIndex. If no NumFrames given, prefetch the whole stream */
|
|
virtual void Prefetch(int32 StartFrameIndex, int32 NumFrames = 0) = 0;
|
|
|
|
/** Return the number of frame indices needed to be loaded */
|
|
virtual uint32 GetNumFramesNeeded() = 0;
|
|
|
|
/** Request a read of the next frame as determined by the stream. Return true if the request could be handled */
|
|
virtual bool RequestFrameData() = 0;
|
|
|
|
/** Update the status of the read requests currently in progress. Return the frame indices that were completed */
|
|
virtual void UpdateRequestStatus(TArray<int32>& OutFramesCompleted) = 0;
|
|
|
|
/* Get the MeshData at given FrameIndex without waiting for data to be ready
|
|
* Return true if MeshData could be retrieved
|
|
*/
|
|
virtual bool GetFrameData(int32 FrameIndex, FGeometryCacheMeshData& OutMeshData) = 0;
|
|
|
|
/** Cancel the scheduled read requests. Return the number of requests that were canceled */
|
|
virtual int32 CancelRequests() = 0;
|
|
|
|
/** Return the memory usage and related stats for the stream */
|
|
virtual const FGeometryCacheStreamStats& GetStreamStats() const = 0;
|
|
|
|
/** Set the memory usage limits for the stream */
|
|
virtual void SetLimits(float MaxMemoryAllowed, float MaxCachedDuration) = 0;
|
|
};
|
|
|
|
struct FGeometryCacheStreamStats
|
|
{
|
|
uint32 NumCachedFrames = 0; // number of frames currently resident in memory
|
|
float CachedDuration = 0.0f;// in seconds
|
|
float MemoryUsed = 0.0f; // in MB
|
|
float AverageBitrate = 0.0f;// in MB/s
|
|
};
|