Files
UnrealEngineUWP/Engine/Plugins/Experimental/EnhancedInput/Source/InputEditor/InputEditor.Build.cs
nick darnell 9941326c44 EnhancedInput - Making the InputContext and InputAction asset actions, derive from the DataAsset version that's now exposed so that they get the change baseclass option.
#jira none

#ROBOMERGE-SOURCE: CL 17155453 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17155461 by nick darnell in ue5-release-engine-test branch]
2021-08-12 13:51:22 -04:00

43 lines
1002 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class InputEditor : ModuleRules
{
public InputEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"InputEditor/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"EnhancedInput",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"BlueprintGraph",
"Core",
"CoreUObject",
"DetailCustomizations",
"EditorStyle",
"Engine",
"GraphEditor",
"InputBlueprintNodes",
"InputCore",
"KismetCompiler",
"PropertyEditor",
"SharedSettingsWidgets",
"Slate",
"SlateCore",
"UnrealEd",
"AssetTools"
}
);
}
}
}