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-Change save type from TMap to structure and save checked state #rb None #[fyi] Jason.Walter #jira UE-137032 #ROBOMERGE-AUTHOR: jared.therriault #ROBOMERGE-SOURCE: CL 18425130 in //UE5/Release-5.0/... via CL 18425169 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271) [CL 18425185 by jared therriault in ue5-release-engine-test branch]
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ConsoleVariablesAsset.h"
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#include "ConsoleVariablesEditorCommandInfo.h"
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#include "Algo/Find.h"
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void UConsoleVariablesAsset::SetVariableCollectionDescription(const FString& InVariableCollectionDescription)
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{
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VariableCollectionDescription = InVariableCollectionDescription;
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}
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void UConsoleVariablesAsset::ReplaceSavedCommands(const TArray<FConsoleVariablesEditorAssetSaveData>& Replacement)
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{
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SavedCommands = Replacement;
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}
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bool UConsoleVariablesAsset::FindSavedDataByCommandString(const FString& InCommandString, FConsoleVariablesEditorAssetSaveData& OutValue) const
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{
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if (const auto* Match = Algo::FindByPredicate(
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SavedCommands,
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[&InCommandString] (const FConsoleVariablesEditorAssetSaveData& Comparator)
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{
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return Comparator.CommandName.Equals(InCommandString);
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}))
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{
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OutValue = *Match;
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return true;
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}
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return false;
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}
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void UConsoleVariablesAsset::AddOrSetConsoleVariableSavedData(const FConsoleVariablesEditorAssetSaveData& InData)
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{
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RemoveConsoleVariable(InData.CommandName);
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SavedCommands.Add(InData);
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}
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bool UConsoleVariablesAsset::RemoveConsoleVariable(const FString& InCommandString)
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{
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FConsoleVariablesEditorAssetSaveData ExistingData;
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if (FindSavedDataByCommandString(InCommandString, ExistingData))
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{
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return SavedCommands.Remove(ExistingData) > 0;
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}
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return false;
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}
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void UConsoleVariablesAsset::CopyFrom(const UConsoleVariablesAsset* InAssetToCopy)
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{
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VariableCollectionDescription = InAssetToCopy->GetVariableCollectionDescription();
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SavedCommands = InAssetToCopy->GetSavedCommands();
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}
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