Files
UnrealEngineUWP/Engine/Plugins/Experimental/ComputeFramework/Source
jeremy moore b13fd32b40 #jira UE-125021
ComputeFramework: Refactor ComputeGraphComponent to separate out logic for other components that may want to queue work
Optimus: Implement UMeshDeformer interface to allow directly applying deformer graphs to skinned mesh.
This temporarily adds an indirection asset to point at a OptimusDeformer asset when binding to a skinned mesh.
Soon the functionality will be combined, so that the indirection asset will no longer be needed.
Implement SkinnedMeshWrite data interface to support deformers that don't use skin cache.
Removed SkinCacheWrite data interface.
Removed ComputeGraphComponent Broker.
MLDeformer: Use UOptimusMeshDeformer interface to apply deformers in edit view.
#prefilght 61b173025c61dba07b0dd491
[FYI] halfdan.ingvarsson
[FYI] john.vanderburg

#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 18419060 in //UE5/Release-5.0/... via CL 18419073
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18419083 by jeremy moore in ue5-release-engine-test branch]
2021-12-09 10:07:40 -05:00
..
2021-12-09 10:07:40 -05:00
2021-11-30 09:39:27 -05:00