Files
UnrealEngineUWP/Engine/Plugins/Experimental/CommonUI/Source/CommonUIEditor/CommonUIEditor.Build.cs
daren cheng c4e59bc913 Edigrate 16179241 with fixes. Add sample input data table to CommonUI.
#rb Patrick.Boutot
#jira UETOOL-3177
#preflight 609165f4a370e100016b4634

[CL 16196910 by daren cheng in ue5-main branch]
2021-05-04 14:26:43 -04:00

57 lines
960 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonUIEditor : ModuleRules
{
public CommonUIEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"PropertyEditor",
"InputCore",
"Slate",
"UMG",
"SlateCore",
"CommonUI",
"EditorWidgets",
"EditorStyle",
"UnrealEd",
"GameplayTags",
"GameplayTagsEditor",
"AssetTools",
"AssetRegistry",
"ToolMenus",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"CommonUI/Private",
"CommonUIEditor/Private",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
}
);
PublicIncludePaths.AddRange(
new string[]
{
}
);
}
}