Files
UnrealEngineUWP/Engine/Plugins/Editor/DataValidation
dominic couture 68910a637b -Fix changelist validation in case of unloaded map , and correctly handle BluePrint Actor classes
-Add validation for same Runtime Grid in references
-Run validation iteratively until we've propagated all settings fixes (in case of long cycles, which shouldn't be a common case) but only report errors in the initial check (before propagating any fix) so that users only see errors for data they can view/fix.
-Changed validation for Attached actors, Attached actors validate their settings from the topmost parent so that we don't get multiple confusing errors and fixups

#rb jeanfrancois.dube
#preflight 61b11551ee6e47a827060112

#ROBOMERGE-AUTHOR: dominic.couture
#ROBOMERGE-SOURCE: CL 18412141 in //UE5/Release-5.0/... via CL 18412163
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18412185 by dominic couture in ue5-release-engine-test branch]
2021-12-08 16:19:35 -05:00
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