Files
UnrealEngineUWP/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingSetupFactory.h
Ryan Durand 28d3d740dd (Integrating from Dev-EngineMerge to Main)
Second batch of remaining Engine copyright updates.

#rnx
#rb none
#jira none

[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00

26 lines
632 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Factories/Factory.h"
#include "AnimationSharingSetupFactory.generated.h"
struct FAssetData;
class SWindow;
UCLASS(hidecategories = Object, MinimalAPI)
class UAnimationSharingSetupFactory : public UFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UFactory Interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual uint32 GetMenuCategories() const;
//~ Begin UFactory Interface
};