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Second batch of remaining Engine copyright updates. #rnx #rb none #jira none [CL 10871196 by Ryan Durand in Main branch]
23 lines
731 B
C++
23 lines
731 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationSharingSetupFactory.h"
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#include "AnimationSharingSetup.h"
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#include "AssetTypeCategories.h"
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UAnimationSharingSetupFactory::UAnimationSharingSetupFactory(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SupportedClass = UAnimationSharingSetup::StaticClass();
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bCreateNew = true;
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}
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UObject* UAnimationSharingSetupFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<UAnimationSharingSetup>(InParent, Class, Name, Flags);
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}
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uint32 UAnimationSharingSetupFactory::GetMenuCategories() const
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{
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return EAssetTypeCategories::Animation;
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}
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