Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigStackCommands.h
helge mathee eaf67bfba8 Control Rig - Moving out of experimental
#jira UE-114826
#rb na

Changing Control Rig plugin directory from

Engine/Plugins/Experimental/ControlRig

to

Engine/Plugins/Animation/ControlRig

#ROBOMERGE-SOURCE: CL 16658308 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16658329 by helge mathee in ue5-release-engine-test branch]
2021-06-14 10:30:43 -04:00

29 lines
704 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "ControlRigEditorStyle.h"
class FControlRigStackCommands : public TCommands<FControlRigStackCommands>
{
public:
FControlRigStackCommands() : TCommands<FControlRigStackCommands>
(
"ControlRigStack",
NSLOCTEXT("Contexts", "RigStack", "Execution Stack"),
NAME_None, // "MainFrame" // @todo Fix this crash
FControlRigEditorStyle::Get().GetStyleSetName() // Icon Style Set
)
{}
/** Focuses on a selected operator's node */
TSharedPtr< FUICommandInfo > FocusOnSelection;
/**
* Initialize commands
*/
virtual void RegisterCommands() override;
};