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#jira UE-114826 #rb na Changing Control Rig plugin directory from Engine/Plugins/Experimental/ControlRig to Engine/Plugins/Animation/ControlRig #ROBOMERGE-SOURCE: CL 16658308 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396) [CL 16658329 by helge mathee in ue5-release-engine-test branch]
29 lines
704 B
C++
29 lines
704 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/Commands.h"
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#include "ControlRigEditorStyle.h"
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class FControlRigStackCommands : public TCommands<FControlRigStackCommands>
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{
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public:
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FControlRigStackCommands() : TCommands<FControlRigStackCommands>
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(
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"ControlRigStack",
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NSLOCTEXT("Contexts", "RigStack", "Execution Stack"),
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NAME_None, // "MainFrame" // @todo Fix this crash
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FControlRigEditorStyle::Get().GetStyleSetName() // Icon Style Set
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)
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{}
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/** Focuses on a selected operator's node */
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TSharedPtr< FUICommandInfo > FocusOnSelection;
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/**
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* Initialize commands
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*/
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virtual void RegisterCommands() override;
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};
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