Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigGizmoLibraryActions.cpp
helge mathee 9e55512acd Control Rig: Rename the term Gizmo to Shape
#rb sara.schvartzman
#jira UE-129481
#preflight https://horde.devtools.epicgames.com/job/616ffbd266ed7f0001b58ba4

#ROBOMERGE-OWNER: helge.mathee
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 17873240 in //UE5/Release-5.0/... via CL 17873249
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE-CONFLICT from-shelf
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17874201 by helge mathee in ue5-release-engine-test branch]
2021-10-20 11:56:18 -04:00

13 lines
357 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ControlRigGizmoLibraryActions.h"
#define LOCTEXT_NAMESPACE "AssetTypeActions"
void FControlRigShapeLibraryActions::GetActions( const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder )
{
//FAssetTypeActions_AnimationAsset::GetActions(InObjects, MenuBuilder);
}
#undef LOCTEXT_NAMESPACE