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#rb richard.malo #ROBOMERGE-SOURCE: CL 16840322 via CL 16841786 #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935) [CL 16841889 by sebastien lussier in ue5-release-engine-test branch]
73 lines
3.9 KiB
XML
73 lines
3.9 KiB
XML
<?xml version='1.0' ?>
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<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../Schema.xsd" >
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<Option Name="MapName" DefaultValue="" Description="The map for which HLODs will be generated."/>
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<Option Name="ProjectName" DefaultValue="" Description="Name of the project."/>
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<Option Name="EditorTarget" DefaultValue="" Description="Name of the editor target to use."/>
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<Option Name="BuilderCount" DefaultValue="10" Description="Number of machines to use"/>
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<!-- Perforce environment variables -->
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<EnvVar Name="uebp_PORT"/>
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<EnvVar Name="uebp_USER"/>
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<EnvVar Name="uebp_CLIENT"/>
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<Property Name="HLODCommonBuilderArgs" Value="$(MapName) -Builder=WorldPartitionHLODsBuilder -DistributedBuild"/>
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<Property Name="HLODCommonBuilderArgs" Value="-unattended -buildmachine $(HLODCommonBuilderArgs)" If="$(IsBuildMachine)"/>
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<Property Name="HLODBuilderSCC_None" Value="-SCCProvider=None"/>
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<Property Name="HLODBuilderSCC_P4" Value="-SCCProvider=Perforce -P4Port=$(uebp_PORT) -P4User=$(uebp_USER) -P4Client=$(uebp_CLIENT)"/>
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<Agent Name="HLOD Generation Prerequisites" Type="Win64">
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<Node Name="Update Version Files">
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<SetVersion Change="$(Change)" Branch="$(EscapedBranch)" If="$(IsBuildMachine)"/>
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</Node>
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<Node Name="Compile Tools Win64" Requires="Update Version Files">
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<Compile Target="UnrealHeaderTool" Platform="Win64" Configuration="Development"/>
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<Compile Target="ShaderCompileWorker" Platform="Win64" Configuration="Development"/>
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</Node>
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<Node Name="Compile $(EditorTarget) Win64">
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<Compile Target="$(EditorTarget)" Platform="Win64" Configuration="Development"/>
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</Node>
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</Agent>
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<Property Name="HLODSetupDependencies" Value="Compile $(EditorTarget) Win64;Compile Tools Win64"/>
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<Agent Name="HLOD Setup" Type="Win64">
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<Node Name="HLOD Setup" Requires="$(HLODSetupDependencies)">
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<Commandlet Name="WorldPartitionBuilderCommandlet" Project="$(ProjectName)" Arguments="$(HLODCommonBuilderArgs) $(HLODBuilderSCC_None) -AllowCommandletRendering -SetupHLODs -BuilderCount=$(BuilderCount)"/>
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<GatherBuildProductsFromFile BuildProductsFile="$(RootDir)/HLODTemp/BuildProducts.txt"/>
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</Node>
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</Agent>
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<Property Name="HLODBuildNodes" Value=""/>
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<Property Name="HLODBuildCompleteNodes" Value=""/>
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<ForEach Name="HLODBuildJobIndex" Values="0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49">
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<Do If="'$(HLODBuildJobIndex)' < '$(BuilderCount)'">
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<Property Name="HLODBuildAgent" Value="HLOD Build Agent $(HLODBuildJobIndex)"/>
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<Property Name="HLODBuildNode" Value="HLOD Build Job $(HLODBuildJobIndex)"/>
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<Property Name="HLODBuildNodes" Value="$(HLODBuildNodes);$(HLODBuildNode)"/>
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<Property Name="HLODBuildCompleteNode" Value="$(HLODBuildNode) Complete"/>
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<Property Name="HLODBuildCompleteNodes" Value="$(HLODBuildCompleteNodes);$(HLODBuildCompleteNode)"/>
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<Agent Name="$(HLODBuildAgent)" Type="Win64">
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<Node Name="$(HLODBuildNode)" Requires="HLOD Setup">
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<Commandlet Name="WorldPartitionBuilderCommandlet" Project="$(ProjectName)" Arguments="$(HLODCommonBuilderArgs) $(HLODBuilderSCC_None) -AllowCommandletRendering -BuildHLODs -BuilderIdx=$(HLODBuildJobIndex)"/>
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</Node>
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<Node Name="$(HLODBuildCompleteNode)" After="$(HLODBuildNode)">
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<GatherBuildProductsFromFile BuildProductsFile="$(RootDir)/HLODTemp/BuildProducts.txt"/>
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</Node>
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</Agent>
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</Do>
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</ForEach>
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<Agent Name="HLOD Submit" Type="Win64_NonAWS">
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<Node Name="HLOD Submit" Requires="$(HLODBuildNodes);$(HLODBuildCompleteNodes);HLOD Setup">
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<Commandlet Name="WorldPartitionBuilderCommandlet" Project="$(ProjectName)" Arguments="$(HLODCommonBuilderArgs) $(HLODBuilderSCC_P4) -SubmitHLODs"/>
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</Node>
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</Agent>
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<Aggregate Name="HLOD Generation" Requires="HLOD Submit"/>
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</BuildGraph> |