You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Use UnrealBuildTool dll, rather than exe #jira none #trivial #ROBOMERGE-SOURCE: CL 16931763 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207) [CL 16931772 by jonathan adamczewski in ue5-release-engine-test branch]
36 lines
1.6 KiB
Bash
Executable File
36 lines
1.6 KiB
Bash
Executable File
#!/bin/bash
|
|
# Copyright Epic Games, Inc. All Rights Reserved.
|
|
echo
|
|
echo Setting up Unreal Engine 5 project files...
|
|
echo
|
|
|
|
# If ran from somewhere other then the script location we'll have the full base path
|
|
BASE_PATH="`dirname "$0"`"
|
|
|
|
# this is located inside an extra 'Mac' path unlike the Windows variant.
|
|
|
|
if [ ! -d "$BASE_PATH/../../../Binaries/DotNET" ]; then
|
|
echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
|
|
exit 1
|
|
fi
|
|
|
|
echo "$BASE_PATH"
|
|
if [ ! -d "$BASE_PATH/../../../Source" ]; then
|
|
echo GenerateProjectFiles ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles/Mac directory.
|
|
exit 1
|
|
fi
|
|
|
|
source "$BASE_PATH/SetupEnvironment.sh" -dotnet "$BASE_PATH"
|
|
# ensure UnrealBuildTool is up to date if the project file exists, but not if running from an installed build
|
|
if [ -f "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" -a ! -f "$BASE_PATH/../../../Build/InstalledBuild.txt" ]; then
|
|
dotnet msbuild /restore /target:build /property:Configuration=Development /nologo "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:quiet
|
|
|
|
if [ $? -ne 0 ]; then
|
|
echo GenerateProjectFiles ERROR: Failed to build UnrealBuildTool
|
|
exit 1
|
|
fi
|
|
fi
|
|
|
|
# pass all parameters to UBT
|
|
dotnet "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll" -projectfiles "$@"
|