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34 lines
1.4 KiB
Bash
Executable File
34 lines
1.4 KiB
Bash
Executable File
#!/bin/bash
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# Copyright Epic Games, Inc. All Rights Reserved.
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echo
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echo Setting up Unreal Engine 5 project files...
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echo
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# If ran from somewhere other then the script location we'll have the full base path
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BASE_PATH="`dirname "$0"`"
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# this is located inside an extra 'Linux' path unlike the Windows variant.
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if [ ! -d "$BASE_PATH/../../../Binaries/DotNET" ]; then
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echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
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exit 1
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fi
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if [ ! -d "$BASE_PATH/../../../Source" ]; then
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echo GenerateProjectFiles ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles/Mac directory.
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exit 1
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fi
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source "$BASE_PATH/SetupEnvironment.sh" -dotnet "$BASE_PATH"
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if [ -f "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then
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dotnet msbuild /restore /target:build /property:Configuration=Development /nologo $BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:quiet
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if [ $? -ne 0 ]; then
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echo GenerateProjectFiles ERROR: Failed to build UnrealBuildTool
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exit 1
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fi
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fi
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# pass all parameters to UBT
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dotnet "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll" -projectfiles "$@" |