Files
UnrealEngineUWP/Engine/Source/Programs/AutomationToolLauncher/Launcher.cs
Ben Marsh 6af6c038ea Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2963214 on 2016/05/02 by Ben.Marsh

	BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running.

Change 2972295 on 2016/05/10 by Ben.Marsh

	EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch.

Change 2976096 on 2016/05/12 by Ben.Marsh

	EC: Store properties for the last succeeded builds, including the list of users that were notified about it.

Change 2976390 on 2016/05/12 by Ben.Marsh

	EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status.

Change 2976441 on 2016/05/12 by Ben.Marsh

	UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now.

Change 2976456 on 2016/05/12 by Ben.Marsh

	BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks.

Change 2978440 on 2016/05/16 by Ben.Marsh

	EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check.

Change 2979446 on 2016/05/16 by Ben.Marsh

	Rename ambiguous headers which exist with the same name in different paths.

Change 2979839 on 2016/05/16 by Ben.Marsh

	UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities.

Change 2979852 on 2016/05/16 by Ben.Marsh

	UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names

Change 2980113 on 2016/05/17 by Ben.Marsh

	UE4: Fix include paths for HTML5 SocketSubsystem files.

Change 2980117 on 2016/05/17 by Ben.Marsh

	UE4: Remove reference to private PCH from Oculus common code.

Change 2980186 on 2016/05/17 by Ben.Marsh

	UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE.

Change 2980879 on 2016/05/17 by Ben.Marsh

	UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h

Change 2981117 on 2016/05/17 by Ben.Marsh

	Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h

Change 2981839 on 2016/05/18 by Ben.Marsh

	Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform.

#lockdown Nick.Penwarden

[CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00

43 lines
1.2 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.IO;
namespace AutomationToolLauncher
{
class Launcher
{
static int Main()
{
// Create application domain setup information.
var Domaininfo = new AppDomainSetup();
Domaininfo.ApplicationBase = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
Domaininfo.ShadowCopyFiles = "true";
// Create the application domain.
var Domain = AppDomain.CreateDomain("AutomationTool", AppDomain.CurrentDomain.Evidence, Domaininfo);
// Execute assembly and pass through command line
var CommandLine = AutomationTool.SharedUtils.ParseCommandLine();
var UATExecutable = Path.Combine(Domaininfo.ApplicationBase, "AutomationTool.exe");
// Default exit code in case UAT does not even start, otherwise we always return UAT's exit code.
var ExitCode = 193;
try
{
ExitCode = Domain.ExecuteAssembly(UATExecutable, CommandLine);
// Unload the application domain.
AppDomain.Unload(Domain);
}
catch (Exception Ex)
{
Console.WriteLine(Ex.Message);
Console.WriteLine(Ex.StackTrace);
}
return ExitCode;
}
}
}