Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/Private/DeviceManagerPrivatePCH.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

45 lines
1.1 KiB
C

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DeviceManager.h"
/* Dependencies
*****************************************************************************/
#include "ModuleManager.h"
#include "TargetPlatform.h"
#include "PlatformInfo.h"
/* Private includes
*****************************************************************************/
#include "DeviceBrowserFilter.h"
#include "DeviceDetailsCommands.h"
#include "DeviceDetailsFeature.h"
#include "DeviceManagerModel.h"
#include "SDeviceQuickInfo.h"
#include "SDeviceAppsAppListRow.h"
#include "SDeviceApps.h"
#include "SDeviceBrowserContextMenu.h"
#include "SDeviceBrowserDeviceAdder.h"
#include "SDeviceBrowserFilterBar.h"
#include "SDeviceBrowserTooltip.h"
#include "SDeviceBrowserDeviceListRow.h"
#include "SDeviceBrowser.h"
#include "SDeviceDetailsFeatureListRow.h"
#include "SDeviceDetails.h"
#include "SDeviceProcessesProcessTreeNode.h"
#include "SDeviceProcessesProcessListRow.h"
#include "SDeviceProcesses.h"
#include "SDeviceToolbar.h"
#include "SDeviceManager.h"