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#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2870336 on 2016/02/17 by Marc.Audy Continued splitting up Orion Build * Restructure from platform based MakeBuild steps in to a PS4, Server, and Windows Client MakeBuild * Cook server data only once for both Windows and Linux (windows reuses Linux server data) * Split compilation of Win64 Client and Server such that MakeBuild_Server only builds Server and MakeBuild_WindowsClient only builds Client #jira UEB-580 #rb Ben.Marsh #tests Preflight and generated Windows Client and Server work to play game Change 2870026 on 2016/02/17 by Wes.Hunt Don't allow array shrinking when removing the corruption wrapper trailer. #rb none Updating CIS Counter Change 2869725 on 2016/02/17 by Dmitry.Rekman More analytics and QoS stats added for 0.19. #rb none #tests Ran Windows client and Linux server on compatible content. Change 2869705 on 2016/02/16 by Ryan.Gerleve Fix replicated properties and call RepNotifies of startup actors when scrubbing in replays. This is the engine support for fixing OR-6817, towers not respawning when rewinding replays. #rb john.pollard #tests golden path, replays, ps4 nomcp Change 2869644 on 2016/02/16 by Jason.Bestimt #ORION_DEV - Merge MAIN (0.18) at CL# 2869635 #Tests:none #RB:none Change 2869586 on 2016/02/16 by Marcus.Wassmer Fix texturestreaming RHI flushes. #rb none #test goldenpath #codereview Gil.Gribb Change 2869279 on 2016/02/16 by Lukasz.Furman fixed minion hit reaction directions #orion OR-13953 #rb Mieszko.Zielinski #tests PIE: hit minions with various abilities from different angles, checked velocity of death particles when killed by abilities and towers #codereview Dan.Youhon Change 2869277 on 2016/02/16 by Wes.Hunt During cook, when a package is not ready to save, actually early out of the saving code. Saves somewhere in the 130s to 200s range for cooks. #rb daniel.lamb #tests local windows cooks, preflight PS4 cooks Change 2869132 on 2016/02/16 by Mieszko.Zielinski Added a function to AISenseConfig allowing native-code MaxAge configuration #UE4 #rb Lukasz.Furman #test none required Change 2868981 on 2016/02/16 by Wes.Hunt remove -LogCookStats cmdline check, always log cook stats. -SendCookAnalytics flag is still used. This was requested by NickP. #rb none #tests local windows cooks Change 2868975 on 2016/02/16 by Wes.Hunt Don't submit DDC usage stats for zero-sized events. #rb none #tests local windows cook Change 2868956 on 2016/02/16 by Jason.Bestimt #ORION_DEV - Merge MAIN (0.18) at CL# 2868926 #RB:none #Tests:none Change 2868889 on 2016/02/16 by Max.Chen Sequencer: Only allow transport control binding when editing level editor sequencers. #rb none #tests none Change 2868663 on 2016/02/16 by David.Ratti downgrade warning to display #rb none #tests compile Change 2868624 on 2016/02/16 by Marcus.Wassmer Re-Enable Defrag validation for devgeneral #rb none #test none Change 2868493 on 2016/02/16 by Benn.Gallagher Added a few more stats to morph target updates to try and narrow down hitches #rb Bruce.Nesbit #tests pie, -game Win64 Change 2868445 on 2016/02/16 by Dmitry.Rekman Linux: report crashes due to stack overflow (OR-14519). - Reserve memory for alternative stack for signal handlers. Adds about 128KB memory per thread. - Force process spawning to use vfork() when no pipes are needed. - Ignore all signals except explicitly handled. - Prevent signals from being raised while another one is handled. - Added "debug threadrecurse" and "debug threadstackoverflow" to test that. [CL 2873763 by Andrew Grant in Main branch]
218 lines
7.3 KiB
C++
218 lines
7.3 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DerivedDataCacheUsageStats.h"
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/**
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* A backend wrapper that implements a cache hierarchy of backends.
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**/
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class FHierarchicalDerivedDataBackend : public FDerivedDataBackendInterface
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{
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public:
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/**
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* Constructor
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* @param InInnerBackends Backends to call into for actual storage of the cache, first item is the "fastest cache"
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*/
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FHierarchicalDerivedDataBackend(const TArray<FDerivedDataBackendInterface*>& InInnerBackends)
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: InnerBackends(InInnerBackends)
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, bIsWritable(false)
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{
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check(InnerBackends.Num() > 1); // if it is just one, then you don't need this wrapper
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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if (InnerBackends[CacheIndex]->IsWritable())
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{
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bIsWritable = true;
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}
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}
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if (bIsWritable)
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{
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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// async puts to allow us to fill all levels without holding up the engine
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new (AsyncPutInnerBackends) TScopedPointer<FDerivedDataBackendInterface>(new FDerivedDataBackendAsyncPutWrapper(InnerBackends[CacheIndex], false));
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}
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}
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}
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/** Adds inner backend. */
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void AddInnerBackend(FDerivedDataBackendInterface* InInner)
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{
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InnerBackends.Add(InInner);
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}
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/** Removes inner backend. */
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bool RemoveInnerBackend(FDerivedDataBackendInterface* InInner)
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{
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const int32 NumRemoved = InnerBackends.Remove(InInner);
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return NumRemoved != 0;
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}
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/** return true if this cache is writable **/
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virtual bool IsWritable() override
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{
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return bIsWritable;
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}
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/**
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* Synchronous test for the existence of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
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*/
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virtual bool CachedDataProbablyExists(const TCHAR* CacheKey) override
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{
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COOK_STAT(auto Timer = UsageStats.TimeProbablyExists());
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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if (InnerBackends[CacheIndex]->CachedDataProbablyExists(CacheKey))
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{
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COOK_STAT(Timer.AddHit(0));
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return true;
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}
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}
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return false;
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}
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/**
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* Synchronous retrieve of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param OutData Buffer to receive the results, if any were found
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* @return true if any data was found, and in this case OutData is non-empty
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*/
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virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData) override
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{
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COOK_STAT(auto Timer = UsageStats.TimeGet());
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for (int32 CacheIndex = 0; CacheIndex < InnerBackends.Num(); CacheIndex++)
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{
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if (InnerBackends[CacheIndex]->CachedDataProbablyExists(CacheKey) && InnerBackends[CacheIndex]->GetCachedData(CacheKey, OutData))
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{
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if (bIsWritable)
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{
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// fill in the higher level caches
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for (int32 PutCacheIndex = CacheIndex - 1; PutCacheIndex >= 0; PutCacheIndex--)
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{
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if (InnerBackends[PutCacheIndex]->IsWritable())
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{
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if (InnerBackends[PutCacheIndex]->BackfillLowerCacheLevels() &&
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InnerBackends[PutCacheIndex]->CachedDataProbablyExists(CacheKey))
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{
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InnerBackends[PutCacheIndex]->RemoveCachedData(CacheKey, /*bTransient=*/ false); // it apparently failed, so lets delete what is there
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AsyncPutInnerBackends[PutCacheIndex]->PutCachedData(CacheKey, OutData, true); // we force a put here because it must have failed
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}
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else
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{
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AsyncPutInnerBackends[PutCacheIndex]->PutCachedData(CacheKey, OutData, false);
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}
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}
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}
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if (InnerBackends[CacheIndex]->BackfillLowerCacheLevels())
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{
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// fill in the lower level caches
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for (int32 PutCacheIndex = CacheIndex + 1; PutCacheIndex < AsyncPutInnerBackends.Num(); PutCacheIndex++)
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{
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if (!InnerBackends[PutCacheIndex]->IsWritable() && !InnerBackends[PutCacheIndex]->BackfillLowerCacheLevels() && InnerBackends[PutCacheIndex]->CachedDataProbablyExists(CacheKey))
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{
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break; //do not write things that are already in the read only pak file
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}
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if (InnerBackends[PutCacheIndex]->IsWritable())
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{
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AsyncPutInnerBackends[PutCacheIndex]->PutCachedData(CacheKey, OutData, false); // we do not need to force a put here
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}
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}
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}
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}
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COOK_STAT(Timer.AddHit(OutData.Num()));
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return true;
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}
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}
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return false;
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}
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/**
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* Asynchronous, fire-and-forget placement of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
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* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
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*/
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virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists) override
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{
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COOK_STAT(auto Timer = UsageStats.TimePut());
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if (!bIsWritable)
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{
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return; // no point in continuing down the chain
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}
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bool bSynchronousPutPeformed = false; // we must do at least one synchronous put to a writable cache before we return
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for (int32 PutCacheIndex = 0; PutCacheIndex < InnerBackends.Num(); PutCacheIndex++)
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{
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if (!InnerBackends[PutCacheIndex]->IsWritable() && !InnerBackends[PutCacheIndex]->BackfillLowerCacheLevels() && InnerBackends[PutCacheIndex]->CachedDataProbablyExists(CacheKey))
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{
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break; //do not write things that are already in the read only pak file
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}
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if (InnerBackends[PutCacheIndex]->IsWritable())
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{
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COOK_STAT(Timer.AddHit(InData.Num()));
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if (!bSynchronousPutPeformed)
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{
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InnerBackends[PutCacheIndex]->PutCachedData(CacheKey, InData, bPutEvenIfExists);
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bSynchronousPutPeformed = true;
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}
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else
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{
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AsyncPutInnerBackends[PutCacheIndex]->PutCachedData(CacheKey, InData, bPutEvenIfExists);
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}
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}
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}
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}
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virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override
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{
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if (!bIsWritable)
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{
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return; // no point in continuing down the chain
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}
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for (int32 PutCacheIndex = 0; PutCacheIndex < InnerBackends.Num(); PutCacheIndex++)
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{
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InnerBackends[PutCacheIndex]->RemoveCachedData(CacheKey, bTransient);
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}
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}
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virtual void GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath) override
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{
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COOK_STAT(
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{
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UsageStatsMap.Add(GraphPath + TEXT(": Hierarchical"), UsageStats);
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// All the inner backends are actually wrapped by AsyncPut backends in writable cases (most cases in practice)
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if (AsyncPutInnerBackends.Num() > 0)
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{
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int Ndx = 0;
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for (const auto& InnerBackend : AsyncPutInnerBackends)
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{
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InnerBackend->GatherUsageStats(UsageStatsMap, GraphPath + FString::Printf(TEXT(".%2d"), Ndx++));
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}
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}
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else
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{
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int Ndx = 0;
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for (auto InnerBackend : InnerBackends)
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{
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InnerBackend->GatherUsageStats(UsageStatsMap, GraphPath + FString::Printf(TEXT(".%2d"), Ndx++));
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}
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}
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});
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}
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private:
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FDerivedDataCacheUsageStats UsageStats;
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/** Array of backends forming the hierarchical cache...the first element is the fastest cache. **/
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TArray<FDerivedDataBackendInterface*> InnerBackends;
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/** Each of the backends wrapped with an async put **/
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TArray<TScopedPointer<FDerivedDataBackendInterface> > AsyncPutInnerBackends;
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/** As an optimization, we check our writable status at contruction **/
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bool bIsWritable;
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};
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