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#branch UE4 #project ShaderFormatOpenGL #summary The OpenGL shader compiler doesn't need to compile the GLSL within an actual GL context. #change Remove the bCompileMicrocode option from CompileShader_Windows_OGL. #change Put the compilation with an actual GL context behind #if DEBUG_HLSLCC - it can be useful when debugging HLSLCC but isn't useful otherwise. reviewedby nick.penwarden [CL 2046740 by Mark Satterthwaite in Main branch]