Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/DerivedDataCache.Build.cs
Ben Marsh 22c46548a1 Don't add the DDCUtils module as an editor dependency if we're building a Rocket distribution.
#codereview Robert.Manuszewski

[CL 2052416 by Ben Marsh in Main branch]
2014-04-23 19:56:44 -04:00

18 lines
462 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DerivedDataCache : ModuleRules
{
public DerivedDataCache(TargetInfo Target)
{
PrivateDependencyModuleNames.Add("Core");
// Internal (NoRedist) module
if (Directory.Exists(Path.Combine("Developer", "NoRedist", "DDCUtils")) && !UnrealBuildTool.UnrealBuildTool.BuildingRocket())
{
DynamicallyLoadedModuleNames.Add("DDCUtils");
}
}
}