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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Tests/ObjectRefTrackingTestBase.cpp
2022-09-16 20:27:03 -04:00

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323 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#if WITH_LOW_LEVEL_TESTS
#include "ObjectRefTrackingTestBase.h"
thread_local uint32 FObjectRefTrackingTestBase::NumResolves = 0;
thread_local uint32 FObjectRefTrackingTestBase::NumFailedResolves = 0;
thread_local uint32 FObjectRefTrackingTestBase::NumReads = 0;
#endif