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35 lines
965 B
C#
35 lines
965 B
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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namespace Tools.CrashReporter.CrashReportProcess
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{
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/// <summary>
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/// A queue of pending reports in a specific folder
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/// </summary>
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class ReceiverReportQueue : ReportQueueBase
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{
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protected override string QueueProcessingStartedEventName
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{
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get
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{
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return ProcessingStartedEventName;
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}
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}
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/// <summary>
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/// Constructor taking the landing zone
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/// </summary>
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public ReceiverReportQueue(string InQueueName, string LandingZonePath, string InProcessingStartedEventName, int InDecimateWaitingCountStart,
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int InDecimateWaitingCountEnd)
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: base(InQueueName, LandingZonePath, InDecimateWaitingCountStart, InDecimateWaitingCountEnd)
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{
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ProcessingStartedEventName = InProcessingStartedEventName;
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}
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protected override int GetTotalWaitingCount()
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{
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return LastQueueSizeOnDisk;
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}
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private readonly string ProcessingStartedEventName;
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}
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} |