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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e4897220a6000dfa796281bfec6c6cc6bc55c27d
UnrealEngineUWP/Engine
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tim doerries e4897220a6 Added include for ENQUEUE_RENDER_COMMAND to SparseVolumeTexture to fix compile errors in some configs.
#rnx
#preflight none

[CL 24050689 by tim doerries in ue5-main branch]
2023-02-07 11:36:13 -05:00
..
Binaries
…
Build
Horde: Allow passing claims that give access to reading or writing only a subpath of a particular namespace.
2023-02-07 08:59:15 -05:00
Config
Implemented Nanite support for per mesh/material section rasterizer visibility. This includes support for the "Isolate" feature in the SM Editor, and future improvements to graceful material error handling, mixing Nanite and non-Nanite together, etc..
2023-02-05 18:52:56 -05:00
Documentation
Documentation for build tools
2023-02-07 00:35:25 -05:00
Extras
Live Link VCAM v1.3.1 build 4 : TextBox entry for UE input.
2023-02-07 03:59:12 -05:00
Platforms/Hololens
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Plugins
Image Plate: Add Settings dependency
2023-02-07 11:30:08 -05:00
Programs
Update UGS to point to new Linux SDK
2023-02-02 18:44:27 -05:00
Shaders
Unify shader debug name in shader code output for DXC backends to improve cache hits.
2023-02-07 11:15:47 -05:00
Source
Added include for ENQUEUE_RENDER_COMMAND to SparseVolumeTexture to fix compile errors in some configs.
2023-02-07 11:36:13 -05:00
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