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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e4720da1bfb5a193fb1edfc8849df5397c837286
UnrealEngineUWP/Engine/Source
History
Ben Marsh e4720da1bf EpicGames.Perforce: Fix invalid changelist number being returned when submitting a non-shelved changelist.
#preflight none

[CL 21978102 by Ben Marsh in ue5-main branch]
2022-09-12 21:44:33 -04:00
..
Developer
FNames containing asset paths are deprecated. FSoftObjectPath or FTopLevelAssetPath should be used instead.
2022-09-12 19:54:11 -04:00
Editor
[Engine] added IsDefaultAsString to optimize and compare to default value
2022-09-12 19:53:27 -04:00
Programs
EpicGames.Perforce: Fix invalid changelist number being returned when submitting a non-shelved changelist.
2022-09-12 21:44:33 -04:00
Runtime
Add support for adding textures of different resoution but same aspect ratio to a Texture2DArray.
2022-09-12 21:02:22 -04:00
ThirdParty
Added support to reduce array size by converting to structs and allowing OpenGLShaderCompiler to pack
2022-09-12 18:18:54 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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