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- Refactoring FShaderParameterParser to use more string views since we can rely on OriginalParsedShader not changing. - Split FShaderParameterParser::ParseAndMoveShaderParametersToRootConstantBuffer into smaller functions - Moving FShaderParametersMetadata::IterateShaderParameterMembers into the only module it's used in, ShaderParameterParser.cpp - Adding CFLAG_BindlessResources which will be set when ENABLE_BINDLESS_RESOURCES is set - Adding CFLAG_BindlessSamplers which will be set when ENABLE_BINDLESS_SAMPLERS is set - Adding resource/sampler detection and conversion to bindless in FShaderParameterParser #jira UE-139616 #rb guillaume.abadie, jeannoe.morissette, yuriy.odonnell, laura.hermanns #preflight 62d180cce468fcfd0b7001a0 [CL 21111994 by christopher waters in ue5-main branch]