Files
UnrealEngineUWP/Engine/Source/Runtime/Unix/UnixCommonStartup/Public/UnixCommonStartup.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

17 lines
655 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/Platform.h"
/**
* @brief CommonUnixMain - executes common startup code for Unix programs/engine
* @param argc - number of arguments in argv[]
* @param argv - array of arguments
* @param RealMain - the next main routine to call in chain
* @param AppExitCallback - workaround for Launch module that needs to call FEngineLoop::AppExit() at certain point
* @return error code to return to the OS
*/
int UNIXCOMMONSTARTUP_API CommonUnixMain(int argc, char *argv[], int (*RealMain)(const TCHAR * CommandLine), void (*AppExitCallback)() = nullptr);