Files
UnrealEngineUWP/Engine/Source/Runtime/TimeManagement/TimeManagement.Build.cs
Patrick Boutot b67ff68e04 Copying //UE4/Dev-VirtualProduction to //UE4/Dev-Tools-Staging @ 11168401
#rb none
#rnx

[CL 11170710 by Patrick Boutot in Dev-Tools-Staging branch]
2020-01-29 18:45:15 -05:00

20 lines
340 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TimeManagement : ModuleRules
{
public TimeManagement(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"SlateCore",
"Slate",
"Engine",
}
);
}
}