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Exploits that the map is large (~1M) and rarely modified Memory saved by: * TMap saves slot and next-in-slot using 8B / item. FPackageIdMap is built once presorted, next-in-slot is next item. Only use 1bit / item to mark slot end. * Only store 3/4 of FPackageId key - 1/4 is implicit by slot, which requires min 128K capacity * Up to 400% load factor using 4-stage lookup, slot -> 2B hash -> 4B hash -> value. 2B array fits 32 items / 64B cache line, enabling a high load factor with little perf loss * More compact entry handle and entry memory layout * Deduplicating some entries * Carefully storing entry data so container ownership is inferable from offset allows dropping 7.5MB of FIoContainerHeader::PackageIds and non-deduped StoreEntries Surprisingly lookup got >4.5x faster too, despite 4 memory indirections instead of 2. Lookup can be optimized further by vectorizing. Rebuilding the map is also faster. #rb pj.kack [CL 29906389 by johan torp in ue5-main branch]
134 lines
3.8 KiB
C++
134 lines
3.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IO/PackageId.h"
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#include "IO/PackageStore.h"
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#include "Misc/PackagePath.h"
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struct FIoContainerHeader;
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struct FFilePackageStoreEntry;
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namespace UE::FilePackageStorePrivate
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{
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struct FMountedDataRange
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{
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uint32 Begin = 0;
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uint32 End = 0;
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};
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struct FMountedContainer
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{
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FIoContainerHeader* ContainerHeader;
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uint32 Order;
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uint32 Sequence;
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uint32 NumMountedPackages = 0;
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FMountedDataRange EntryDataRange;
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};
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struct FEntryHandle
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{
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static constexpr uint32 OffsetBits = 30;
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uint32 Offset : OffsetBits;
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uint32 HasPackageIds : 1;
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uint32 HasShaderMaps : 1;
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FEntryHandle()
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{
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FMemory::Memzero(*this);
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}
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};
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// Memory-optimized immutable FPackageId -> FEntryHandle hash map
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class FPackageIdMap
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{
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public:
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FPackageIdMap() = default;
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explicit FPackageIdMap(TArray<TPair<FPackageId, FEntryHandle>>&& Pairs);
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FPackageIdMap(FPackageIdMap&& O) { *this = MoveTemp(O); }
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FPackageIdMap& operator=(FPackageIdMap&& O);
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~FPackageIdMap() { Empty(); }
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void Empty();
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const FEntryHandle* Find(FPackageId Key) const;
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uint32 GetCapacity() const { return MaxValues; }
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uint64 GetAllocatedSize() const;
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class FConstIterator;
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private:
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uint32 MaxValues = 0;
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uint32 SlotBits = 0;
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uint32* Slots = nullptr;
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uint16* Values = nullptr;
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uint32 NumSlots() const
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{
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return SlotBits ? (1u << SlotBits) : 0u;
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}
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};
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struct FUncookedPackage
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{
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FName PackageName;
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EPackageExtension HeaderExtension;
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};
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} // namespace UE::FilePackageStorePrivate
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/*
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* File/container based package store.
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*/
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class FFilePackageStoreBackend : public IPackageStoreBackend
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{
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public:
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virtual void OnMounted(TSharedRef<const FPackageStoreBackendContext>) override {}
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virtual void BeginRead() override;
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virtual void EndRead() override;
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virtual EPackageStoreEntryStatus GetPackageStoreEntry(FPackageId PackageId, FName PackageName, FPackageStoreEntry& OutPackageStoreEntry) override;
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virtual bool GetPackageRedirectInfo(FPackageId PackageId, FName& OutSourcePackageName, FPackageId& OutRedirectedToPackageId) override;
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void Mount(FIoContainerHeader* ContainerHeader, uint32 Order);
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void Unmount(const FIoContainerHeader* ContainerHeader);
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private:
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using FMountedDataRange = UE::FilePackageStorePrivate::FMountedDataRange;
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using FMountedContainer = UE::FilePackageStorePrivate::FMountedContainer;
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using FEntryHandle = UE::FilePackageStorePrivate::FEntryHandle;
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using FPackageIdMap = UE::FilePackageStorePrivate::FPackageIdMap;
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using FUncookedPackage = UE::FilePackageStorePrivate::FUncookedPackage;
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FRWLock EntriesLock;
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FCriticalSection UpdateLock;
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TArray<FMountedContainer> MountedContainers;
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TAtomic<uint32> NextSequence{ 0 };
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FPackageIdMap PackageEntries;
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TArray<uint32> EntryData;
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TMap<FPackageId, TTuple<FName, FPackageId>> RedirectsPackageMap;
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TMap<FPackageId, FName> LocalizedPackages;
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bool bNeedsContainerUpdate = false;
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#if WITH_EDITOR
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FDelegateHandle OnContentPathMountedDelegateHandle;
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FDelegateHandle OnContentPathDismountedDelegateHandle;
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FCriticalSection UncookedPackageRootsLock;
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TSet<FString> PendingAddUncookedPackageRoots;
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TSet<FString> PendingRemoveUncookedPackageRoots;
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TMap<FPackageId, FUncookedPackage> UncookedPackagesMap;
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TMap<FPackageId, const FFilePackageStoreEntry*> OptionalSegmentStoreEntriesMap;
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bool bNeedsUncookedPackagesUpdate = false;
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uint64 AddUncookedPackagesFromRoot(const FString& RootPath);
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uint64 RemoveUncookedPackagesFromRoot(const TSet<FString>& RootPath);
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#endif //if WITH_EDITOR
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void Update();
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FEntryHandle AddNewEntryData(const FFilePackageStoreEntry& Entry);
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FEntryHandle AddOldEntryData(FEntryHandle OldHandle, TConstArrayView<uint32> OldEntryData);
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TConstArrayView<FPackageId> GetImportedPackages(FEntryHandle Handle);
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TConstArrayView<FSHAHash> GetShaderHashes(FEntryHandle Handle);
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};
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